Dungeon Crawl Stone Soup version 0.28-a0-1213-g0243856f03 (webtiles) character file. Game seed: 15200202413016709703 9 Creed the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Dec 21, 2021. Got out of the dungeon alive. The game lasted 00:01:29 (460 turns). Creed the Conjurer (Demonspawn Conjurer) Turns: 460, Time: 00:01:29 Health: 19/19 AC: 5 Str: 7 XL: 2 Next: 3% Magic: 4/5 EV: 12 Int: 19 God: Gold: 12 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . c - +2 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: hooves 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) Scrolls b - a scroll of holy word {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History You start resting. HP restored. An endoplasm comes into view. Found a leather armour. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the endoplasm. You kill the endoplasm! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.........#.# #.# #...........# #.# #.....###...# #.# #.....# #...# #.#######.....###...# ..................# #######...#######.. #.....#...# #.## #..@..'...# .# #.....##.## ####'## .# #......# .. ##.....# ..# ####### .## .# There were no monsters in sight! Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Creed the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 410 | D:1 | Discovered your monstrous ancestry. 410 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 460 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, serial_park_tiny_1, chequers_serial_rivers_micro_a, corexii_corridor_pit Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 19 Armor: Robe || 1 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 460 | 411 | 49 | 112 | 194 | 1 | 460.0 | Dungeon | 460 | 411 | 49 | 112 | 194 | 1 | 460.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 460 daAuts