Dungeon Crawl Stone Soup version 0.29-a0-72-g1732ff48e7 (webtiles) character file. Game seed: 7175911158600209090 126 Creed the Conjurer (level 5, 36/36 HPs) Began as a Human Conjurer on Feb 3, 2022. Got out of the dungeon alive. The game lasted 00:05:41 (3382 turns). Creed the Conjurer (Human Conjurer) Turns: 3382, Time: 00:05:41 Health: 36/36 AC: 2 Str: 7 XL: 5 Next: 32% Magic: 9/9 EV: 12 Int: 27 God: Gold: 65 SH: 0 Dex: 11 Spells: 1/9 levels left rFire . . . SeeInvis . l - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn o - +6 ring of intelligence MPRegen 0.11/turn i - ring of wizardry @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons l - a +0 dagger (weapon) Missiles e - 63 stones n - a throwing net Armour a - a +0 robe (worn) Jewellery i - a ring of wizardry (right hand) j - a ring of poison resistance o - a +6 ring of intelligence (left hand) p - the ring of Ecayhogew {rElec rF- Str+6 Int+4} (You took it off a gnoll on level 3 of the Dungeon) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Scrolls b - a scroll of fog {unknown} c - a scroll of enchant armour {unknown} d - a scroll of magic mapping {unknown} g - a scroll of noise {unknown} m - 5 scrolls of teleportation {unknown} Potions f - a potion of curing {unknown} h - a potion of haste {unknown} k - a potion of attraction {unknown} Skills: + Level 0.6 Fighting + Level 0.5 Short Blades - Level 2.0 Dodging - Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.8 Spellcasting + Level 5.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Summon Forest Summ/Tloc 1% N/A 65% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 3% 3 Fulminant Prism Conj/Hex 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 12% 4 Eringya's Noxious Bog Tmut/Pois 1% N/A 99% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Okawaru Shops: D:3 [ Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear and wearing the ring of Ecayhogew {rElec rF- Str+6 Int+4} (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 spear. You closely miss the gnoll. Your punch misses the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear! You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! p - the ring of Ecayhogew {rElec rF- Str+6 Int+4} m - 5 scrolls labelled QITA DAPNIN (gained 1) You now have 65 gold pieces (gained 12). Things that are here: a +0 spear; a gnoll corpse You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. You see here a +0 hunting sling. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.# #.#...##..# ####.## #.#..##...# #.....# #.#..#....# #.....# #.#..#.8..########### #.....# #.#..#....#.......... ####.## #.#..##...#.######### #.# #.#...##..#.......... #.# #.#....#..#...####... #.# #.'.@..'..#.......... #.# #.#....#..#..#....... #.####.#...##..#..#....... #......#..##...........### ######.#..#............# #.#..#.8..........# #.#..#............# #.#..##...#.......### #.#...##..#.......... There were no monsters in sight! Vanquished Creatures A gnoll shaman (D:3) A hound skeleton (D:2) 3 gnolls (D:3) A worm (D:2) 2 orcs (D:3) 2 ball pythons (D:2) 8 endoplasms 4 giant cockroaches 4 hobgoblins (D:2) 3 jackals (D:3) 6 bats 4 frilled lizards 3 goblins 2 kobolds 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Creed the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 332 | D:1 | Learned a level 2 spell: Searing Ray 600 | D:1 | Found a faded altar of an unknown god. 1415 | D:2 | Reached XP level 3. HP: 15/24 MP: 4/6 1832 | D:2 | Reached skill level 5 in Conjurations 2194 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2479 | D:3 | Found Omeip's Antique Armour Shop. 2784 | D:3 | Found an iron altar of Okawaru. 2784 | D:3 | Found a shadowy altar of Dithmenos. 2860 | D:3 | Reached XP level 5. HP: 25/36 MP: 2/9 2895 | D:3 | Identified the ring of Ecayhogew {rElec rF- Str+6 Int+4} 3107 | D:2 | Learned a level 5 spell: Summon Forest 3382 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: giann_horns, layout_basic, dreamdust_ecumenical_altar_statues D:2: layout_rooms, kennysheep_big_empty_room, kennysheep_generic_room_4 D:3: layout_basic, lemuel_doored_altar, gammafunk_temple_overflow_wave, serial_shops, shop, nicolae_diamond_shop, nicolae_square_shop, nicolae_figureground_pulse Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Fighting | | 0.6 Short Blades | | 0.5 Dodging | | 2.0 Stealth | | 2.0 Unarmed Combat | | 0.1 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 4 | || 4 Punch | 1 | || 1 Dagger | 5 | 3 || 8 Cast: Magic Dart | 46 | 16 || 62 Searing Ray | 9 | 11 || 20 Armor: Robe | 1 | || 1 Dodge: Dodged | 9 | 7 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3382 | 3192 | 190 | 1354 | 1526 | 3 | 1127.3 | Dungeon | 3382 | 3192 | 190 | 1354 | 1526 | 3 | 1127.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1644 daAuts D:1: 1221 daAuts D:3: 516 daAuts