Dungeon Crawl Stone Soup version 0.29-a0-96-g93358da72b (webtiles) character file. Game seed: 1418597950643252978 65 Creed the Conjurer (level 4, -9/30 HPs) Began as a Human Conjurer on Feb 12, 2022. Mangled by a gnoll (10 damage) ... on level 1 of the Dungeon. The game lasted 00:04:06 (2642 turns). Creed the Conjurer (Human Conjurer) Turns: 2642, Time: 00:04:07 Health: -9/30 AC: 2 Str: 7 XL: 4 Next: 34% Magic: 6/8 EV: 12 Int: 20 God: Gold: 45 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - a throwing net Armour a - a +0 robe (worn) Scrolls c - 6 scrolls of teleportation {unknown} e - a scroll of identify {unknown} f - a scroll of amnesia {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of torment {unknown} j - a scroll of fog {unknown} Potions i - 2 potions of ambrosia {unknown} k - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +3 ring mail (almost dead, 84% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail and wearing a +3 ring mail (severely wounded, 84% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. The searing ray misses the gnoll. The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll closely misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ....# #.##.# #.......#.#........ ###.# #.##.##########.....####### ###.# #.#.................# #.. ....###....##########.....#####.# ....#......'...>...##.....#...... ....#.#....#######.##.....#.##... .##.#.#............##............ .##.#......####g#..##............ .##.##.#...#..#.@..##............ ###...........#.##.##.#+#......## ####.#.....##.##.##.#........+. #..........##.##.####.....## ##################.##............ #................#.############## .(....##...##...<#............>.. .................#############... .################# #... You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) A worm (D:2) 3 ball pythons 2 bats (D:2) 3 endoplasms 3 giant cockroaches (D:2) 5 goblins 3 hobgoblins A jackal (D:2) 2 kobolds (D:2) 4 quokkas 3 frilled lizards (D:2) 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Creed the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 916 | D:1 | Found a faded altar of an unknown god. 1316 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1938 | D:1 | Learned a level 2 spell: Searing Ray 2298 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/8 2641 | D:1 | HP: 1/30 [gnoll (7)] 2642 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, basic_ecumenical_altar D:2: minmay_skewed_foursquare, layout_loops_ring, minmay_diced_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 7 | 1 || 8 Cast: Magic Dart | 70 | 9 || 79 Searing Ray | 1 | 4 || 5 Armor: Robe | 1 | || 1 Dodge: Dodged | 12 | 6 || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2642 | 2552 | 90 | 111 | 2067 | 2 | 1321.0 | Dungeon | 2642 | 2552 | 90 | 111 | 2067 | 2 | 1321.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1463 daAuts D:2: 1179 daAuts