Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Game seed: 3495632376341166267 49 Cressida the Magician (level 3, 0/21 HPs) Began as an Octopode Hedge Wizard on May 6, 2023. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (900 turns). Cressida the Magician (Octopode Hedge Wizard) Turns: 900, Time: 00:01:55 Health: 0/21 AC: 1 Str: 9 XL: 3 Next: 75% Magic: 4/7 EV: 13 Int: 18 God: Gold: 38 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour b - a +0 hat (worn) Scrolls d - a scroll of enchant armour {unknown} Potions c - a potion of magic e - a potion of degeneration {unknown} f - a potion of mutation {unknown} Skills: - Level 2.3 Dodging - Level 3.2 Stealth * Level 3.3 Spellcasting + Level 1.7 Conjurations - Level 1.2 Summonings - Level 1.3 Translocations + Level 0.8 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 b - Magic Dart Conj 36% 1d4 8% 1 x - Blink Tloc 14% N/A 14% 2 y - Swiftness Air 6% N/A 32% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 10% 1 Slow Hex 12% N/A 16% 1 Call Imp Summ 14% N/A 14% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 8% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 6% N/A 32% 3 Airstrike Air 3% 2d(1-17) 73% 4 Alistair's Intoxication Tmut/Pois 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll hits you with a +0 flail! Ouch! That really hurt! The kobold hits you with a +0 whip. The kobold misses you. The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. The kobold barely misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold misses you. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (72% to hit) Okay, then. Okay, then. Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. The kobold misses you. Unknown command. Casting: Shock (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the gnoll. The gnoll is moderately wounded. The kobold closely misses you. The gnoll hits you with a +0 flail! You die... #............#.# ##.....##....#.### ####..##.#..#...# #............. #.###..#...... ##########.# ####...... #..........# #...... #......K...# #...... #.....@g..)######..#### #########>...........). #.............##. #.........#...... #.........######. #.........# #. #.........# #. #.........# ## #.........# You could see a gnoll and a kobold. Vanquished Creatures 2 gnolls 3 dart slugs (D:1) 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 bats (D:1) 3 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cressida the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 206 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 357 | D:1 | Learned a level 2 spell: Blink 359 | D:1 | Learned a level 1 spell: Shock 525 | D:1 | Reached XP level 3. HP: 15/21 MP: 1/7 790 | D:1 | Learned a level 3 spell: Swiftness 900 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, st_stairs_13, minmay_quantized D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.3 Spellcasting | | 3.3 Conjurations | | 1.7 Summonings | | 1.2 Translocations | | 1.3 Air Magic | | 0.8 Action || total ---------------------------++------- Melee: Short sword || 13 Constrict || 6 Tentacles || 5 Dagger || 13 Cast: Magic Dart || 6 Shock || 15 Stab: Sleeping || 8 Armour: Skin || 3 Dodge: Dodged || 21