Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 10636655214049310405 0 Crim the Firebug (level 1, 18/18 HPs) Began as a Human Cinder Acolyte on Oct 1, 2024. Was a High Priest of Ignis. Got out of the dungeon alive. The game lasted 00:00:54 (91 turns). Crim the Firebug (Human Cinder Acolyte) Turns: 91, Time: 00:00:54 Health: 18/18 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 2/2 levels left rFire + . . a - -1 falchion (flame) rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You escaped. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a -1 falchion of flaming (weapon) Missiles e - 5 stones (quivered) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of butterflies {unknown} Skills: + Level 3.0 Fighting + Level 3.0 Long Blades + Level 1.0 Spellcasting + Level 3.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d5 12% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. You open the door. There is an open door here. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There's nothing to open nearby. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You see here 5 stones. e - 5 stones You open the door. There is an open door here. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? Why would you want to do that? There is an open door here. There is a staircase leading out of the dungeon here. There are no items here. You can't go down here! You have escaped! ########### #.........# ...####'####... #...# #...# ########'### ### ##≈..##.....###.~## #≈~..#.......#..~≈# #≈≈..'...@...'..~≈# #≈~..#.......#..~≈# ##~..##.....###.~## ########'### ### #...# #...# . ...####'####...# #.........# ########### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Cinder Acolyte began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 91 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_another_circle, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 0 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 0 | 0 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts