Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 13123712730288444344 34 Crim the Conjurer (level 3, -4/24 HPs) Began as a Human Conjurer on Oct 6, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:37 (1459 turns). Crim the Conjurer (Human Conjurer) Turns: 1459, Time: 00:04:37 Health: -4/24 AC: 2 Str: 7 XL: 3 Next: 31% Magic: 2/6 EV: 11 Int: 20 God: Gold: 37 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +1 whip (drain) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn g - ring of positive energy MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons e - a +0 short sword f - a +1 whip of draining (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of willpower (left hand) g - a ring of positive energy (right hand) h - an amulet of magic regeneration Scrolls d - a scroll of fear {unknown} i - a scroll of immolation Potions b - a potion of magic Skills: * Level 0.7 Maces & Flails + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 2% (3-9)d2 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The magic dart hits the hobgoblin but does no damage. The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are out of magic! You start memorising the spell. You continue memorising. The gnoll shouts! You continue memorising. You finish memorising. Spell assigned to 'b'. You struggle to detach yourself from the web. The web tears apart. A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 club. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. The web tears apart. The ribbon worm attacks as it pursues you! The ribbon worm bites you! The ribbon worm barely misses you. You hit the ribbon worm but do no damage. You drain the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. The gnoll barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The gnoll hits you with a +0 flail. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled DIZXUXECOK, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The ribbon worm barely misses you. The gnoll hits you with a +0 flail! You die... #........ #.)..g... #........ #........ #........ ## #........ .#.# ###......?. .#.# ### #.#####g......... .#.# ..# #.....@w......... .#.# #.# #######.####..... <#.# #.######....# .... .#.# #.#......#### ... .#.# #...###### .. ...####..## . .####....# ## #....# .# #....# You could see a ribbon worm (inner flame, drained) and a gnoll (inner flame). Vanquished Creatures 3 endoplasms 5 goblins 2 hobgoblins 3 jackals (D:1) A quokka (D:1) 4 ball pythons 4 bats A frilled lizard (D:1) 4 kobolds (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Reached XP level 2. HP: 15/18 MP: 1/5 902 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/6 1450 | D:2 | Learned a level 2 spell: Searing Ray 1459 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_loops_ring D:2: layout_basic Action || total ---------------------------++------- Melee: Short sword || 3 Whip || 4 Cast: Magic Dart || 43 Use: Scroll || 1 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1457 | 1224 | 233 | 0 | 1094 | 2 | 728.5 | Dungeon | 1457 | 1224 | 233 | 0 | 1094 | 2 | 728.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1330 daAuts D:2: 127 daAuts