Dungeon Crawl Stone Soup version 0.33-a0-218-g443864507a (webtiles) character file. Game seed: 7511230822383525757 46 Crim the Conjurer (level 3, -6/24 HPs) Began as a Human Conjurer on Oct 8, 2024. Was a High Priest of Ignis. Mangled by Terence ... wielding a +4 trident (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:23 (1770 turns). Crim the Conjurer (Human Conjurer) Turns: 1770, Time: 00:05:23 Health: -6/24 AC: 5 Str: 7 XL: 3 Next: 66% Magic: 1/6 EV: 11 Int: 20 God: Ignis [*****.] Gold: 60 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . f - +2 dagger (speed) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . e - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: about to teleport A: explore regen a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 3 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons d - a +0 spear f - a +2 dagger of speed (weapon) Armour a - a +0 robe (worn) e - a +2 helmet (worn) Scrolls c - 3 scrolls of identify {unknown} g - a scroll of fog {unknown} i - a scroll of revelation k - a scroll of poison l - a scroll of vulnerability {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic h - a potion of curing {unknown} Skills: * Level 0.5 Short Blades + Level 2.1 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 48% 1d6 5% 1 Apportation Tloc 4% N/A 16% 1 Soul Splinter Necr 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Erth 2% N/A 41% 3 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ignis Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The magic dart hits Terence. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You hit Terence but do no damage. Terence is lightly wounded. Terence barely misses you. You hit Terence but do no damage. Terence is lightly wounded. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +4 trident! You closely miss Terence. Terence is lightly wounded. Terence closely misses you. You hit Terence. Terence is lightly wounded. You hit Terence but do no damage. Terence is lightly wounded. Terence hits you with a +4 trident! You closely miss Terence. Terence is lightly wounded. Terence closely misses you. Terence hits you from afar with a +4 trident. Terence hits you from afar with a +4 trident. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you from afar with a +4 trident. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Terence hits you from afar with a +4 trident! You die... Terence says, "And stay out!" Ignis goes out, and joins you in death. #..# #..# #..# ##..###### # #$........ ....##...###### ........@# .....$.#.# ####.###@# #. #.######### # #..<....... #..######## #.......... #.#.####### #...# #.### #. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) 3 giant cockroaches 3 goblins (D:1) 4 hobgoblins 7 kobolds 2 ball pythons A bat (D:1) 5 frilled lizards 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 127 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 706 | D:1 | Found a faded altar of an unknown god. 720 | D:1 | Prayed at the altar of an unknown god. 720 | D:1 | Became a worshipper of Ignis, the Dying Flame 739 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1186 | D:2 | Learned a level 2 spell: Searing Ray 1750 | D:3 | Noticed Terence 1769 | D:3 | HP: 1/24 [Terence/+4 trident (5)] 1770 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_rooms, basic_ecumenical_altar, hangedman_feature_mirror D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_c, nicolae_elevator_lobby_plus D:3: layout_loops_ring, minitemple, lemuel_tele_altar, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 14 Dagger || 40 Cast: Magic Dart || 51 Searing Ray || 1 Use: Scroll || 7 Stab: Distracted || 1 Armour: Robe || 45 Dodge: Dodged || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1754 | 1693 | 61 | 100 | 1304 | 3 | 584.7 | Dungeon | 1754 | 1693 | 61 | 100 | 1304 | 3 | 584.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:2: 830 daAuts D:3: 34 daAuts