Dungeon Crawl Stone Soup version 0.33-a0-236-g2156aa9015 (webtiles) character file. Game seed: 8361751590862218591 67 Crim the Conjurer (level 4, -10/30 HPs) Began as a Human Conjurer on Oct 11, 2024. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1744 turns). Crim the Conjurer (Human Conjurer) Turns: 1744, Time: 00:05:45 Health: -10/30 AC: 3 Str: 7 XL: 4 Next: 16% Magic: 1/8 EV: 11 Int: 20 God: Gold: 100 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . j - +1 mace (protect) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons h - a +0 dagger of flaming j - a +1 mace of protection (weapon) l - a +2 dagger of venom Armour a - a +0 robe (worn) f - a +0 buckler g - a +0 pair of boots (worn) Jewellery i - a ring of protection from fire Scrolls d - a scroll of poison {unknown} e - a scroll of identify k - 2 scrolls of fog {unknown} Potions b - a potion of magic Skills: - Level 0.7 Short Blades * Level 0.9 Maces & Flails + Level 2.1 Dodging - Level 2.0 Stealth * Level 2.7 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 whip. You have reached level 4! You feel agile. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll barely misses you. The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail! You hit the gnoll. Your weapon exudes an aura of protection. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll closely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 club. You feel better. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll shouts! You feel better. The gnoll hits you with a +0 flail! The gnoll barely misses you. You completely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... .#.#....##.# .#.#.......# .........### ###.....)### # ..#......÷.# ######.g.. #........#.# #......g.. .........#.# #.####..g. .........#.### ####.# . ..#..###.#...###@g).# #.#......###....g####### ###...#.######.......... ≈≈≈≈~~#............####. ###...#..............##.# ##............<..)..... #................####. #.................... #..........)^.....### You could see 2 gnolls. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) 2 dart slugs 3 orcs 2 ball pythons (D:1) 5 goblins 2 hobgoblins (D:1) 5 kobolds 2 quokkas (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 6 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 322 | D:1 | Reached XP level 2. HP: 5/19 MP: 3/5 342 | D:1 | Learned a level 2 spell: Searing Ray 906 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1736 | D:2 | Reached XP level 4. HP: 25/30 MP: 3/7 1744 | D:2 | HP: 1/30 [gnoll/+0 club (6)] 1744 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, minmay_distorted D:2: layout_basic, chequers_serial_rivers_small_a, grunt_ministairs_6, chequers_serial_rivers_micro_b, uniq_sigmund, uniq_robin Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 11 | || 11 Mace | 1 | 4 || 5 Cast: Magic Dart | 54 | 1 || 55 Searing Ray | 3 | || 3 Use: Potion | 1 | 2 || 3 Scroll | 1 | || 1 Armour: Robe | 32 | 7 || 39 Dodge: Dodged | 36 | 5 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1747 | 1671 | 76 | 322 | 1119 | 2 | 873.5 | Dungeon | 1747 | 1671 | 76 | 322 | 1119 | 2 | 873.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1244 daAuts D:2: 502 daAuts