Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 4262696976002530483 71 Crim the Conjurer (level 4, -1/30 HPs) Began as a Human Conjurer on Oct 15, 2024. Was a Follower of Sif Muna. Slain by a gnoll ... wielding a +0 flail (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:10 (1494 turns). Crim the Conjurer (Human Conjurer) Turns: 1494, Time: 00:03:10 Health: -1/30 AC: 2 Str: 7 XL: 4 Next: 24% Magic: 0/7 EV: 11 Int: 21 God: Sif Muna [*.....] Gold: 60 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion, Channel Magic You were on level 2 of the Dungeon. You worshipped Sif Muna. Sif Muna was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of berserk rage {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The searing ray misses the gnoll. The searing ray misses the ball python. The gnoll closely misses you. The searing ray misses the gnoll. The gnoll shouts! The gnoll hits you from afar with a +0 spear. The ball python closely misses you. The searing ray hits the ball python! You kill the ball python! Sif Muna accepts your kill. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You die... .# .# #.##......## ##...# #..... ...#.##.#..#..# #...## ###### #....#...###.# #...# #......###†# #...# #.#..#..##.###...# #$.......#..##...##### #......##g..)...........# ...........#g##)##.#####.# ..##<...####.@#....# . ##...# ##......# #.... ###..#... #.... #..### #.... ..## .#.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 4 dart slugs (D:1) 2 ball pythons 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:2) 4 hobgoblins A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 298 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 301 | D:1 | Learned a level 2 spell: Searing Ray 1080 | D:1 | Reached XP level 3. HP: 21/24 MP: 0/6 1301 | D:2 | Found a faded altar of an unknown god. 1313 | D:2 | Prayed at the altar of an unknown god. 1313 | D:2 | Became a worshipper of Sif Muna the Loreminder 1313 | D:2 | Reached * piety under Sif Muna 1388 | D:2 | Reached skill level 5 in Conjurations 1431 | D:2 | Identified the +1 dagger of Hamadgh {heavy, rElec MP-7 | Dex+5} 1477 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1494 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring D:2: layout_rooms, serial_corexii_hall, corexii_hall_statues_x, corexii_hall_statues_i, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 2.1 Stealth | | 2.2 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 57 | || 57 Searing Ray | 1 | 3 || 4 Invoke: Channel Magic | | 1 || 1 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 10 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1498 | 1498 | 0 | 0 | 1273 | 2 | 749.0 | Dungeon | 1498 | 1498 | 0 | 0 | 1273 | 2 | 749.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1167 daAuts D:2: 331 daAuts