Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 12333596067755326700 28 Crim the Conjurer (level 3, -3/24 HPs) Began as a Human Conjurer on Oct 15, 2024. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:20 (1312 turns). Crim the Conjurer (Human Conjurer) Turns: 1312, Time: 00:04:20 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 6/6 EV: 11 Int: 20 God: Gold: 121 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . i - +1 hand cannon (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 121 gold pieces. Inventory: Hand Weapons i - a +1 hand cannon of flaming (weapon) Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) f - a ring of positive energy Scrolls c - a scroll of brand weapon {unknown} d - 5 scrolls of identify g - a scroll of revelation {unknown} h - a scroll of noise {unknown} Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * D:2 ( Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. As you open the door, it creaks loudly! You hear a shout! A kobold comes into view. It is wielding a +0 dagger. You shoot a slug. The slug hits the kobold but does no damage. The kobold barely misses you. You shoot a slug. The slug hits the kobold. The slug burns the kobold. You kill the kobold! Terence the Veteran comes into view. He is wielding a +0 hand axe. You shoot a slug. The slug hits Terence. The slug burns Terence. Terence is moderately wounded. Terence bares his teeth. You shoot a slug. The slug closely misses Terence. Terence hits you with a +0 hand axe. Terence misses you. You shoot a slug. The slug hits Terence. The slug burns Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. x2 You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a slug. The slug hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 hand axe. You shoot a slug. The slug hits Terence! The slug burns Terence. Terence is almost dead. An endoplasm comes into view. Terence hits you with a +0 hand axe. A ribbon worm comes into view. Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * You shoot a slug. The slug hits Terence! The slug burns Terence. You kill Terence! The endoplasm freezes you. You are frozen. You die... .##. #. ....##.### ......... # ......... #. ......# #.. #+#...# .. #'#⌠..# ### #w###'###.# #.#. #.J@☼∩'''.## #.#. #.###'###..###.#. # #+#⌠..#.##.#. #....#...#. ........#.#.#.## ##.####.#...#..# #. #.##.###.## . ####.##.##.#†. . ..........###. You could see a ribbon worm and an endoplasm. Vanquished Creatures Terence (D:2) 4 endoplasms A giant cockroach (D:1) 4 goblins (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons 3 bats 3 frilled lizards 2 kobolds (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 122 | D:1 | Found a faded altar of an unknown god. 201 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 204 | D:1 | Learned a level 2 spell: Searing Ray 432 | D:1 | Found Seumomm's General Store. 1104 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1293 | D:2 | Found Sof Fom's Antique Weapon Boutique. 1306 | D:2 | Noticed Terence 1312 | D:2 | Killed Terence 1312 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_starsandcircs D:2: minmay_chambers_of_twos, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, minmay_misc_feat_plants, minmay_misc_feat_pillars, uniq_terence Action || total ---------------------------++------- Fire: Hand cannon || 8 Cast: Magic Dart || 38 Use: Scroll || 1 Armour: Robe || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1318 | 1261 | 57 | 0 | 1123 | 2 | 659.0 | Dungeon | 1318 | 1261 | 57 | 0 | 1123 | 2 | 659.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 926 daAuts D:2: 391 daAuts