Dungeon Crawl Stone Soup version 0.33-a0-246-g06e22a58e0 (webtiles) character file. Game seed: 17684564189733024922 60 Crim the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Oct 15, 2024. Slain by Terence ... wielding a +0 hand axe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:21 (1537 turns). Crim the Conjurer (Demigod Conjurer) Turns: 1537, Time: 00:04:22 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 55% Magic: 0/9 EV: 11 Int: 24 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) j - a +2 tower shield Jewellery c - a ring of willpower (left hand) Scrolls g - 2 scrolls of identify {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: + Level 2.0 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your ball python is engulfed in poison gas. Your ball python looks even sicker. You kill your ball python! Your ball python's corpse dissolves into shadows! Your endoplasm closely misses Terence. Terence hits you with a +0 hand axe! You stop putting on your armour. Terence hits your endoplasm with a +0 hand axe. x2 You hit Terence but do no damage. Your endoplasm hits Terence but does no damage. x2 Terence hits you with a +0 hand axe. Terence hits your endoplasm with a +0 hand axe. x2 Your endoplasm dies! Your endoplasm dissolves into shadows! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (ally target, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Your endoplasm hits Terence but does no damage. Terence hits you with a +0 hand axe! Terence hits your endoplasm with a +0 hand axe. Your endoplasm dies! Your endoplasm dissolves into shadows! You hit Terence but do no damage. Terence is moderately wounded. Terence hits you but does no damage. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 hand axe! You die... Terence says, "Finally, peace and quiet." #.##.##.# ##...## #.☼§.##.# ##.## #.#§.##.# #.# #.#○.##.# #.# #.#°.##.# ##'## ..§....# ##...## #§##### ##.....## #☼@## ##.......# ####@§)####.........# .....§☼○§○...'.........+ ####§##§☼☼#)##.........# #..○§☼##.###.......## #..#####.# ##.....## #.. #.# ##...## #. ..# #+## # ### You could see Terence. Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:2) 6 ball pythons 2 endoplasms (D:1) 3 hobgoblins 3 quokkas (D:2) A bat (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 287 | D:1 | Reached skill level 4 in Conjurations 501 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/7 1203 | D:2 | Learned a level 2 spell: Searing Ray 1492 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/8 1511 | D:2 | Noticed Terence 1537 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_loops_ring D:2: layout_loops_corners, shapermc_ecumenical_altar_mp_highgroup, chequers_serial_rivers_small_b, supply_closet_lemuel, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.6 Dodging | 2 | 2.0 Spellcasting | 2 | 2.2 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Magic Dart || 49 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 7 Block: Tower shield || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1539 | 1457 | 82 | 0 | 1277 | 2 | 769.5 | Dungeon | 1539 | 1457 | 82 | 0 | 1277 | 2 | 769.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1003 daAuts D:2: 536 daAuts