Dungeon Crawl Stone Soup version 0.33-a0-251-g3dacd37fa5 (webtiles) character file. Game seed: 5137591134846096479 710 Crim the Shooter (level 7, -20/48 HPs) Began as a Human Conjurer on Oct 17, 2024. Was a Believer of Nemelex Xobeh. Demolished by an ogre ... wielding a +0 giant club (33 damage) ... on level 4 of the Dungeon. The game lasted 00:11:54 (3824 turns). Crim the Shooter (Human Conjurer) Turns: 3824, Time: 00:11:55 Health: -20/48 AC: 3 Str: 8 XL: 7 Next: 68% Magic: 2/11 EV: 11 Int: 22 God: Nemelex Xobeh [**....] Gold: 147 SH: 0 Dex: 8 Spells: 2/11 levels left rFire . . . u - +8 hand cannon "Qefost" {drain, rPois rN+ Int+2 Dex-3} rCold . . . (no shield) rNeg + . . a - +0 robe rPois + g - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning You were on level 4 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons j - a +2 heavy sling o - a +1 antimagic short sword s - a +2 whip of freezing u - the +8 hand cannon "Qefost" (weapon) {drain, rPois rN+ Int+2 Dex-3} (You took it off an orc on level 4 of the Dungeon) Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+: It protects you from negative energy. Armour a - a +0 robe (worn) g - a +1 hat (worn) Wands p - a wand of polymorph (2) Scrolls b - 3 scrolls of blinking {unknown} c - 4 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} h - a scroll of fear {unknown} l - 4 scrolls of identify {unknown} m - a scroll of enchant armour {unknown} q - a scroll of noise {unknown} Potions d - a potion of lignification {unknown} e - a potion of invisibility {unknown} i - a potion of degeneration {unknown} k - 3 potions of curing n - a potion of haste {unknown} r - a potion of brilliance {unknown} t - a potion of heal wounds {unknown} Skills: + Level 1.6 Fighting * Level 6.5 Ranged Weapons + Level 2.7 Dodging + Level 2.5 Stealth + Level 2.7 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 d - Mercury Vapours Alch/Air 6% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 36% 3 Ozocubu's Armour Ice 3% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 88% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Nemelex Xobeh Shops: D:2 ? Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You kill the scorpion! The ogre barely misses you. An orc comes into view. It is wielding a +0 dagger. You shoot a slug. The slug hits the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - ogre Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre. The ogre is heavily wounded. The ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - ogre The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) There are no items here. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre! The ogre is almost dead. The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * It was a potion of curing. You feel better. The orc hits you but does no damage. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Your body glows slightly and disappears. ........... #.........#### #............. #............. ####............. ................. ................. .......