Dungeon Crawl Stone Soup version 0.33-a0-266-ga0fd5bc31a (webtiles) character file. Game seed: 11728133246732633005 22 Crim the Conjurer (level 2, -6/20 HPs) Began as a Draconian Conjurer on Oct 22, 2024. Mangled by a gnoll ... wielding a +0 flail (10 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (713 turns). Crim the Conjurer (Draconian Conjurer) Turns: 713, Time: 00:01:51 Health: -6/20 AC: 4 Str: 9 XL: 2 Next: 68% Magic: 0/5 EV: 11 Int: 18 God: Gold: 73 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 73 gold pieces. Inventory: Scrolls c - 2 scrolls of revelation {unknown} Potions a - a potion of magic b - a potion of might {unknown} d - 2 potions of enlightenment {unknown} e - a potion of brilliance {unknown} f - a potion of mutation {unknown} Skills: + Level 1.8 Dodging + Level 1.7 Stealth + Level 0.5 Unarmed Combat + Level 2.0 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You are out of magic! A gnoll is nearby! You are out of magic! You are out of magic! You hit the gnoll. Your tail-slap misses the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You see here a +0 ring mail. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.##.♣♣ ♣♣...# #.....♣♣ ♣♣....## #####..♣♣ ♣♣..##... ##..♣♣ ♣♣..#####. #.# #...♣♣♣..## #. #.# #.#......# #. #.# #.#####.## #. #.###### ####.#####.#######. #.##...########.@.....÷.......... .............##g########.######## #.##...#####[##.# #......... ................# #..####### #.##########.#### #..# #.# #.. #####..# #.# ####. #......# #.# #.# ##.####.# #.# ##### #.###.#.###.# You could see a gnoll. Vanquished Creatures 5 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 265 | D:1 | Learned a level 2 spell: Searing Ray 713 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine Action || total ---------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 37 Armour: Skin || 17 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 712 | 712 | 0 | 0 | 603 | 1 | 712.0 | Dungeon | 712 | 712 | 0 | 0 | 603 | 1 | 712.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts