Dungeon Crawl Stone Soup version 0.33-a0-275-gf2f3612d91 (webtiles) character file. Game seed: 11445390906733350396 333 Crim the Conjurer (level 6, 0/47 HPs) Began as a Draconian Conjurer on Oct 25, 2024. Shot with an arrow by a centaur (10 damage) ... on level 3 of the Dungeon. The game lasted 00:07:53 (2776 turns). Crim the Conjurer (Draconian Conjurer) Turns: 2776, Time: 00:07:54 Health: 0/47 AC: 7 Str: 9 XL: 6 Next: 27% Magic: 11/11 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . d - +2 dagger (protect) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 81 gold pieces. Inventory: Hand Weapons d - a +2 dagger of protection (weapon) Armour c - a +0 pair of boots (worn) Scrolls g - 3 scrolls of identify {unknown} h - a scroll of teleportation Potions a - a potion of magic b - 2 potions of invisibility {unknown} e - 4 potions of heal wounds {unknown} f - a potion of haste {unknown} i - a potion of mutation {unknown} Skills: + Level 1.1 Fighting * Level 2.4 Short Blades - Level 1.8 Dodging + Level 2.3 Stealth + Level 3.5 Spellcasting + Level 5.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 15% 2d5 (+2d2 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Makhleb Okawaru Shops: D:3 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 short sword; a kobold skeleton You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 club; 6 poisoned darts; a kobold skeleton There is a gate leading back out of this place here. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. Welcome back to the Dungeon! The centaur shoots an arrow. The arrow hits you! There is a collapsed entrance, spattered with blood here. You closely miss the river rat. The river rat bites you. The centaur shoots an arrow. The arrow hits you! As you read the scroll labelled TEHUMNORAFA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. The centaur shoots an arrow. The arrow hits you! The river rat misses you. The centaur shoots an arrow. The arrow misses you. You enter the shallow water. Moving in this stuff is going to be slow. The river rat bites you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... #...~~~.$.## .. #..........# ... #....c......# ..# .#.....#.#.#.# ..# #.#...#.#.#.#.#. #.# .#.....#.# #.#.# #.#.#.#.# #.#. #.#.#.#.# #.#$# #@#.#.#.# #.#.#. #.#.#.<.#.# #.#.#.# .#.#.#.#.#.#.#.#.#.#. #.#...#.#.#)#.#.#.#.# ..... ....#.#.#.#.#.#. .####^####..#c#.#.#.#.# # .......#.#.#.#.#.#.#. .......#..#.#.#.#.#.# .......#.#.#.#.#.#.#. You could see a centaur. Vanquished Creatures A kobold brigand (Sewer) 2 brain worms (Sewer) 5 adders A gnoll (D:3) 3 river rats (Sewer) 2 ribbon worms 3 endoplasms 2 giant cockroaches 7 goblins 3 hobgoblins 3 quokkas (D:1) 3 ball pythons 3 bats 5 frilled lizards 7 kobolds 4 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 148 | D:1 | Learned a level 2 spell: Searing Ray 307 | D:1 | Found a faded altar of an unknown god. 1144 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1447 | D:3 | Found an iron altar of Okawaru. 1574 | D:3 | Noticed a centaur 1581 | D:3 | Reached skill level 1 in Short Blades 1582 | D:3 | HP: 1/26 [centaur/arrow (11)] 1584 | D:3 | Found a burning altar of Makhleb. 1587 | D:3 | Found Akezunec's General Store. 1635 | D:3 | Found a glowing drain. 1663 | Sewer | Entered a sewer 1774 | Sewer | Reached XP level 4. HP: 33/33 MP: 3/8 1779 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1972 | Sewer | Noticed a brain worm 1980 | Sewer | Killed a brain worm 1981 | Sewer | Reached skill level 5 in Conjurations 1981 | Sewer | Reached XP level 5. HP: 37/39 MP: 2/9 2303 | Sewer | Reached XP level 6. HP: 40/46 MP: 1/11 2440 | Sewer | Reached skill level 1 in Fighting 2776 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden D:2: layout_basic, hangedman_decor_growths, st_stairs_2 D:3: layout_basic, lemuel_tele_altar, okawaru_trees_1, mainiacjoe_overflow_catwalk, mainiacjoe_overflow_alcove_2, serial_shops, shop, serial_corexii_hall, corexii_hall_statues_i, chequers_hall_statues_y, chequers_hall_statues_wall_a, portal_sewer_entry_a, chequers_serial_rivers_room_a Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Short Blades | 1 2 | 2.4 Stealth | 2 | 2.3 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.8 Fighting | 1 | 1.1 Dodging | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Tailslap | 2 | || 2 Dagger | 10 | 1 || 11 Cast: Magic Dart | 64 | 54 || 118 Searing Ray | 2 | 1 || 3 Use: Scroll | | 1 || 1 Armour: Skin | 35 | 14 || 49 Dodge: Dodged | 24 | 8 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2915 | 2797 | 118 | 98 | 2207 | 4 | 728.8 | Dungeon | 1666 | 1548 | 118 | 0 | 1176 | 3 | 555.3 | Sewer | 1249 | 1249 | 0 | 98 | 1031 | 1 | 1249.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Sewer: 1249 daAuts D:1: 1134 daAuts D:3: 275 daAuts D:2: 256 daAuts