Dungeon Crawl Stone Soup version 0.33-a0-275-gf2f3612d91 (webtiles) character file. Game seed: 6396027838187896379 61 Crim the Conjurer (level 3, -1/26 HPs) Began as a Draconian Conjurer on Oct 25, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (1939 turns). Crim the Conjurer (Draconian Conjurer) Turns: 1939, Time: 00:02:46 Health: -1/26 AC: 5 Str: 9 XL: 3 Next: 83% Magic: 1/6 EV: 16 Int: 20 God: Gold: 155 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . f - +0 great sword rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons f - a +0 great sword (weapon) Missiles b - 2 silver javelins Jewellery i - a +5 ring of evasion (left hand) k - a ring of positive energy Scrolls d - 2 scrolls of enchant armour {unknown} e - 2 scrolls of poison {unknown} g - a scroll of fog {unknown} j - 3 scrolls of identify {unknown} m - a scroll of silence {unknown} Potions a - a potion of magic c - a potion of curing {unknown} h - a potion of brilliance {unknown} l - 2 potions of attraction {unknown} Skills: * Level 1.3 Long Blades - Level 1.8 Dodging + Level 2.2 Stealth + Level 2.4 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 44% 1d5 6% 1 Apportation Tloc 4% N/A 16% 1 Soul Splinter Necr 8% N/A 16% 1 Summon Small Mammal Summ 8% N/A 16% 1 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You enter the shallow water. Moving in this stuff is going to be slow. There is a shaft here. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. Found a viscous ruby potion. You now have 155 gold pieces (gained 9). 2 orcs come into view. The orc shouts! You hear a shout! The magic dart hits the orc. The orc is moderately wounded. An orc priest comes into view. It is wielding a +0 mace. The magic dart hits the orc. You kill the orc! The orc priest shouts! You hear a shout! The orc priest looks encouraged for a moment. The magic dart hits the orc but does no damage. The magic dart hits the orc. The orc is lightly wounded. The magic dart hits the orc. You kill the orc! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The magic dart hits the orc priest. The orc priest is lightly wounded. You are out of magic! The orc priest hits you with a +0 mace. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Items here: $ ) [ †. You hit the orc priest but do no damage. The orc priest is lightly wounded. The orc priest casts a cantrip, but nothing happens. The orc priest hits you with a +0 mace. You closely miss the orc priest. The orc priest is lightly wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #. #.# #.# #.# #.# #.# #!###### +....#.# #@#....# #o#..#.# #.####.# #.# #.# ... #.# ... #.# #.# #.# #.# ... ... You could see an orc priest. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) 3 ribbon worms (D:2) 3 orcs 2 endoplasms 3 goblins (D:2) 3 hobgoblins 2 ball pythons (D:1) 3 bats 2 frilled lizards 4 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 191 | D:2 | Reached XP level 2. HP: 9/20 MP: 0/5 198 | D:2 | Learned a level 2 spell: Searing Ray 1248 | D:2 | Reached XP level 3. HP: 20/26 MP: 1/6 1442 | D:2 | Reached skill level 1 in Long Blades 1924 | D:2 | You fall into a shaft and drop 1 floor! 1939 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic D:2: layout_basic, serial_bayou_lagoon_a D:3: layout_basic, grunt_gozag_breadcrumbs, minmay_pentomino_pile, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Long Blades | 1 | 1.3 Dodging | | 1.8 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 8 Tailslap || 5 Great sword || 20 Cast: Magic Dart || 67 Armour: Skin || 16 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1954 | 1858 | 96 | 0 | 1631 | 3 | 651.3 | Dungeon | 1954 | 1858 | 96 | 0 | 1631 | 3 | 651.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 981 daAuts D:1: 955 daAuts D:3: 17 daAuts