Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 963824445747291620 1051 Crim the Conjurer (level 8, -12/58 HPs) Began as a Pale Draconian Conjurer on Oct 25, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (15 damage) ... on level 5 of the Dungeon on Oct 26, 2024. The game lasted 00:09:06 (5028 turns). Crim the Conjurer (Pale Draconian Conjurer) Turns: 5028, Time: 00:09:07 Health: -12/58 AC: 11 Str: 10 XL: 8 Next: 5% Magic: 2/19 EV: 11 Int: 21 God: Gold: 333 SH: 0 Dex: 9 Spells: 10/17 levels left rFire + . . r - +7 hand axe "Rummage" {flame, rElec rPois rF+ MP+4} rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois + (helmet restricted) rElec + n - +1 cloak rCorr . p - +2 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ i - ring of see invisible HPRegen 0.29/turn (no ring) MPRegen 0.16/turn %: no passive effects @: no status effects A: steam breath, AC +6, unfitting armour, cold-blooded, steam resistance a: Steam Breath You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 333 gold pieces. Inventory: Hand Weapons a - a +1 mace of protection m - a +3 quarterstaff of chaos r - the +7 hand axe "Rummage" (weapon) {flame, rElec rPois rF+ MP+4} (You took it off an orc on level 4 of the Dungeon) rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Armour n - a +1 cloak (worn) p - a +2 pair of gloves (worn) Jewellery f - a ring of fire i - a ring of see invisible (left hand) o - a ring of protection from fire Wands v - a wand of roots (14) Scrolls c - 3 scrolls of fog d - a scroll of amnesia q - a scroll of identify s - a scroll of revelation {unknown} u - a scroll of enchant weapon {unknown} Potions b - 3 potions of curing {unknown} e - a potion of might {unknown} g - a potion of cancellation {unknown} h - 3 potions of heal wounds {unknown} j - a potion of degeneration {unknown} k - a potion of brilliance {unknown} l - 2 potions of lignification {unknown} t - a potion of haste {unknown} Skills: + Level 0.9 Fighting * Level 2.3 Axes - Level 2.8 Staves - Level 2.2 Dodging + Level 2.9 Stealth + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 20% 3d7 8% 3 Freeze Ice 20% 1d4 11% 1 Maxwell's Portable Pile Tloc 7% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Frozen Ramparts Ice 10% 1d2 32% 3 Magnavolt Erth/Air 2% 4d9 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You can breathe blasts of scalding, opaque steam. Your pale cyan-grey scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are immune to the effects of steam. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 flail of protection and wearing a +3 leather armour of fire resistance (almost dead, 81% to hit) The searing ray hits Edmund but does no damage. Edmund is almost dead. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is almost dead. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre, p - Edmund Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) The searing ray misses Edmund. The searing ray hits the ogre! The ogre is severely wounded. (Press . to maintain the ray.) Edmund barely misses you. The searing ray hits Edmund. Edmund is almost dead. Edmund barely misses you. The searing ray hits Edmund but does no damage. Edmund is almost dead. The searing ray hits the ogre! The ogre is almost dead. Edmund misses you. The searing ray hits Edmund. You kill Edmund! You finish channelling your searing ray. Your Axes skill increases to level 2! Your Spellcasting skill increases to level 5! You have reached level 8! You feel stronger. The ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * You hit the ogre but do no damage. The ogre is almost dead. You barely miss the ogre. Your tail-slap misses the ogre. The ogre is almost dead. The ogre hits you with a +0 giant spiked club! You die... ..#... ... ..... .. .... .. ... . # .. .# .. ##. .##.#.... #...#........ #...@# ....).O## ....... ....... ###.... ###.. ... ... You could see an ogre. Vanquished Creatures Edmund (D:5) A black bear (D:4) 2 ogres A centaur (D:4) 2 phantoms (D:4) A scorpion (D:4) A hound (D:4) An orc priest (D:4) A jelly (D:4) Crazy Yiuf (D:2) Natasha (thrice) (D:3) An orc wizard (D:4) 5 adders A white imp (D:5) 4 dart slugs A ribbon worm (D:3) 12 orcs 6 endoplasms 2 giant cockroaches 4 goblins 9 hobgoblins 8 kobolds 5 quokkas 13 ball pythons 10 bats 4 frilled lizards 9 rats 109 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 349 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 352 | D:1 | Learned a level 2 spell: Searing Ray 1175 | D:1 | Reached XP level 3. HP: 26/26 MP: 0/6 1837 | D:2 | Reached skill level 5 in Conjurations 2193 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/7 2198 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2290 | D:2 | Found a runed translucent door. 2291 | D:2 | Noticed Crazy Yiuf 2448 | D:2 | Killed Crazy Yiuf 2854 | D:3 | Noticed Natasha 2861 | D:3 | Killed Natasha 2862 | D:3 | Reached XP level 5. HP: 36/38 MP: 1/9 3089 | D:3 | Noticed an ogre 3097 | D:3 | Killed an ogre 3098 | D:3 | Reached skill level 1 in Staves 3232 | D:3 | Noticed Natasha 3238 | D:3 | Killed Natasha 3336 | D:3 | Noticed Natasha 3343 | D:3 | Killed Natasha 3344 | D:3 | Reached XP level 6. HP: 33/45 MP: 3/11 3622 | D:4 | Reached skill level 6 in Conjurations 3974 | D:4 | Your scales start taking on a pale cyan-grey colour. 3974 | D:4 | Reached XP level 7. HP: 50/50 MP: 0/13 3974 | D:4 | Gained mutation: You are immune to the effects of steam. | [Pale Draconian growth] 4174 | D:4 | Identified the +7 hand axe "Rummage" {flame, rElec rPois | rF+ MP+4} 4326 | D:4 | Found an iron altar of Okawaru. 4600 | D:4 | Reached skill level 1 in Axes 4997 | D:5 | Entered Level 5 of the Dungeon 4997 | D:5 | Noticed Edmund 5002 | D:5 | Reached skill level 7 in Conjurations 5025 | D:5 | Killed Edmund 5026 | D:5 | Reached skill level 5 in Spellcasting 5026 | D:5 | Reached XP level 8. HP: 26/58 MP: 1/15 5026 | D:5 | HP: 2/58 [ogre/+0 giant spiked club (24)] 5028 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_loops_corners, minmay_unequal D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_rooms, uniq_natasha D:4: layout_loops_cross, okawaru_ov_weapons_minmay, nzn_random_ring D:5: minmay_angry_zag, layout_cave_pools, uniq_edmund, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.1 Stealth | 2 | 2.9 Dodging | 2 | 2.2 Spellcasting | 3 4 5 | 5.0 Staves | 1 2 | 2.8 Axes | 2 | 2.3 Fighting | | 0.9 Translocations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | 1 | || 4 Quarterstaff | | 5 | 13 || 18 Tailslap | | 1 | 2 || 3 Hand axe | | | 37 || 37 Cast: Magic Dart | 92 | 86 | 55 || 233 Searing Ray | | 1 | 4 || 5 Iskenderun's Myst | | | 3 || 3 Ability: Steam Breath | | | 1 || 1 Use: Scroll | | 4 | 1 || 5 Potion | | | 1 || 1 Stab: Paralysed | | 1 | || 1 Armour: Skin | 3 | 15 | 59 || 77 Dodge: Dodged | 5 | 8 | 53 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5038 | 4840 | 198 | 0 | 4299 | 5 | 1007.6 | Dungeon | 5038 | 4840 | 198 | 0 | 4299 | 5 | 1007.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1423 daAuts D:1: 1353 daAuts D:2: 1319 daAuts D:3: 907 daAuts D:5: 34 daAuts