Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 11630040584534261300 18 Crim the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:37 (978 turns). Crim the Conjurer (Draconian Conjurer) Turns: 978, Time: 00:01:38 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 48% Magic: 0/5 EV: 16 Int: 18 God: Gold: 61 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Jewellery h - a +5 ring of evasion (left hand) Scrolls b - a scroll of noise {unknown} c - a scroll of brand weapon {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions a - a potion of magic f - a potion of haste {unknown} g - a potion of mutation {unknown} i - a potion of resistance {unknown} j - a potion of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. You tail-slap the ribbon worm, but do no damage. The ribbon worm is moderately wounded. The ribbon worm bites you but does no damage. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You hit the ribbon worm but do no damage. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm bites you but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You die... #..# #... #..# #..# ##########..# # #........#..#.# #.#####.##w.#.##### #.# #.##@.....$.. ##.#####.###.#.#### .............#.# ##.#####.##..#.# .## #.# #.##..#.# ... #.# #.....#.########..# ####.#########.....(.......# #.......................#.###. #.##.###########.######....... You could see a ribbon worm (catching breath). Vanquished Creatures 3 ball pythons 3 bats 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 228 | D:1 | Learned a level 2 spell: Searing Ray 978 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic D:2: layout_basic, basic_ecumenical_altar Action || total ---------------------------++------- Melee: Unarmed || 26 Tailslap || 4 Cast: Magic Dart || 35 Searing Ray || 1 Armour: Skin || 18 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 977 | 873 | 104 | 0 | 700 | 2 | 488.5 | Dungeon | 977 | 873 | 104 | 0 | 700 | 2 | 488.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 741 daAuts D:2: 235 daAuts