Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 15706820847881539676 63 Crim the Conjurer (level 3, 0/27 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Slain by a kobold ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:07:04 (2321 turns). Crim the Conjurer (Draconian Conjurer) Turns: 2321, Time: 00:07:04 Health: 0/27 AC: 5 Str: 9 XL: 3 Next: 87% Magic: 3/6 EV: 11 Int: 20 God: Gold: 99 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . i - +0 dagger (speed) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand Weapons i - a +0 dagger of speed (weapon) Jewellery c - a ring of fire e - an amulet of reflection Wands j - a wand of iceblast (5) Scrolls b - a scroll of amnesia {unknown} d - 3 scrolls of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of fog {unknown} Potions a - a potion of magic f - a potion of heal wounds {unknown} Skills: + Level 0.3 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 1.0 Unarmed Combat + Level 2.1 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * The kobold shouts! You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. You closely miss the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat barely misses you. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. You barely miss the kobold. The bat hits you but does no damage. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. You hit the kobold. You tail-slap the kobold, but do no damage. The kobold is severely wounded. The bat hits you but does no damage. The kobold hits you but does no damage. The bat hits you but does no damage. The kobold misses you. You closely miss the bat. The bat barely misses you. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. The bat barely misses you. The bat closely misses you. The kobold attacks as it pursues you! The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The kobold attacks as it pursues you! The kobold hits you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. The bat hits you but does no damage. The kobold attacks as it pursues you! The kobold hits you with a +0 club. You die... .. ## #. .... ####### .#.####.....# ..... ..... ####... ##### #...).####~~~### #....)#~~~~~~~~### # #......b@~~~~~~~~######## ..#.....KK).~~~....#......# ........................#.. #.#####....###........####. # ......# #........+.... #####...##........##.#. #...##........##.## #...##........+. .. #...##........##.## You could see a bat and 2 kobolds. Vanquished Creatures An adder (D:2) A ribbon worm (D:3) An orc (D:2) 3 endoplasms (D:2) 3 giant cockroaches 12 goblins A hobgoblin (D:2) 3 jackals (D:3) 2 quokkas 2 ball pythons 2 bats 2 frilled lizards 9 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 632 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 635 | D:1 | Learned a level 2 spell: Searing Ray 1258 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 2295 | D:3 | Reached skill level 1 in Unarmed Combat 2321 | D:3 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic D:2: layout_basic, minmay_goblin_outpost D:3: cheibrodos_thug_alley, layout_basic, nicolae_concentric_dashed_squares_wild, minmay_diced_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Unarmed Combat | 1 | 1.0 Fighting | | 0.3 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 53 Tailslap || 6 Dagger || 18 Cast: Magic Dart || 89 Searing Ray || 1 Armour: Skin || 77 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2317 | 2243 | 74 | 0 | 1921 | 3 | 772.3 | Dungeon | 2317 | 2243 | 74 | 0 | 1921 | 3 | 772.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1032 daAuts D:1: 918 daAuts D:3: 366 daAuts