Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 3149635071033229469 0 Crim the Magician (level 1, 14/14 HPs) Began as a Ghoul Hedge Wizard on Oct 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (21 turns). Crim the Magician (Ghoul Hedge Wizard) Turns: 21, Time: 00:00:19 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 0/4 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated, inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 1.5 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 24% 2 Blink Tloc 6% N/A 26% 2 Call Imp Summ 6% N/A 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Are you destined to find the splendid Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A kobold comes into view. It is wielding a +0 whip. The kobold shouts! A kobold is nearby! A kobold is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the kobold. The kobold is moderately wounded. A kobold is nearby! A kobold is nearby! The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold but does no damage. The kobold is severely wounded. The kobold throws a stone. The stone hits you but does no damage. You are out of magic! You are out of magic! Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Sorry, you're not good enough to have a special ability. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ##.# .## #. #..## #.. ##.#####.#.## #.### ............###....# ..#.....#.......# ##...##......## ##.###.....## #.# ####..# #.# #@.## ...####.####...# .......<.......# ...####.####..K# #.# ##... #.# ##... #.# ..#. ... ##.. ... You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Ghoul Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 21 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, nicolae_eternal_life Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 16 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 16 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts