Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 10991887380901054415 24 Crim the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:26 (508 turns). Crim the Conjurer (Draconian Conjurer) Turns: 508, Time: 00:01:26 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 1/5 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Scrolls f - a scroll of identify {unknown} Potions b - a potion of brilliance {unknown} c - a potion of curing {unknown} d - 3 potions of might {unknown} e - a potion of haste {unknown} g - a potion of mutation {unknown} Skills: + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The jackal closely misses you. You closely miss the jackal. You tail-slap the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you but does no damage. You closely miss the jackal. The jackal barely misses you. You hit the jackal. You tail-slap the jackal, but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your tail-slap misses the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal barely misses you. You miss the jackal. The jackal is lightly wounded. The jackal completely misses you. You miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your tail-slap misses the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. You die... ####.#.# #.##.#.# #.##.#.#####.+ #######............+ + ...............>...... #......####)#..###.# #......#..#.#..... #......#....#...### ######.#..###..@†.# #######.#........h.# ........#######....# ...†...............# .#.........#..#.#..#..[ #....#................ ####.#.##.#..#.####### #.#.......#.# #.####.#.÷#.# You could see a jackal. Vanquished Creatures A ball python (D:1) 2 goblins (D:1) A hobgoblin (D:1) 9 jackals (D:1) A quokka (D:1) 2 bats (D:1) 3 frilled lizards (D:1) A kobold (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 252 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/5 265 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_oval, layout_basic, hellmonk_ecumenical_altar_heavens_door Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 57 Tailslap || 4 Cast: Magic Dart || 35 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 105 Dodge: Dodged || 125 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 508 | 508 | 0 | 0 | 352 | 1 | 508.0 | Dungeon | 508 | 508 | 0 | 0 | 352 | 1 | 508.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 508 daAuts