Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 10648514203474325885 37 Crim the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Slain by an orc ... wielding a +0 mace (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (1025 turns). Crim the Conjurer (Draconian Conjurer) Turns: 1025, Time: 00:01:06 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 23% Magic: 0/6 EV: 11 Int: 20 God: Gold: 68 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Jewellery c - a ring of positive energy Scrolls b - 2 scrolls of identify {unknown} d - a scroll of fog {unknown} f - a scroll of revelation {unknown} Potions a - a potion of magic e - a potion of ambrosia {unknown} Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc hits you but does no damage. The orc barely misses you. You completely miss the orc. Your tail-slap misses the orc. The orc is severely wounded. The orc barely misses you. x2 You hit the orc but do no damage. The orc is severely wounded. The orc misses you. The orc barely misses you. You hit the orc but do no damage. Your tail-slap misses the orc. The orc is severely wounded. The orc hits you with a +0 mace. The orc misses you. You hit the orc. The orc is almost dead. The orc hits you with a +0 mace. The orc hits you with a +0 flail. You barely miss the orc. You tail-slap the orc, but do no damage. The orc is almost dead. The orc hits you with a +0 flail. The orc misses you. You completely miss the orc. The orc is almost dead. The orc hits you but does no damage. The orc barely misses you. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 mace. The orc hits you with a +0 flail. You hit the orc but do no damage. The orc is almost dead. The orc hits you with a +0 mace. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! The orc barely misses you. The orc attacks as it pursues you! The orc hits you with a +0 mace. You die... ... ... ... #..# ....# ..##..# .. ....# .....####.. ....# #.......... ....# #.......... ....# #.......... .)..# #.....?.... ..(.# #..@....... ....# ##..o)..)... ##.## ####........... ...# ##.............. #..# #..###.......... #..######.## #.......... #.....##..##............ #..##............####### #..##....###.....# You could see an orc. Vanquished Creatures An adder (D:2) 2 orcs (D:2) A ball python (D:2) 5 endoplasms A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats 3 frilled lizards 6 kobolds 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 433 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 436 | D:1 | Learned a level 2 spell: Searing Ray 654 | D:1 | You fall into a shaft and drop 1 floor! 880 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1025 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 40 Tailslap || 4 Cast: Magic Dart || 52 Armour: Skin || 29 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1024 | 1024 | 0 | 0 | 888 | 2 | 512.0 | Dungeon | 1024 | 1024 | 0 | 0 | 888 | 2 | 512.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 654 daAuts D:2: 370 daAuts