Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 13414366053617289626 49 Crim the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Oct 26, 2024. Slain by a river rat (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:52 (1662 turns). Crim the Conjurer (Draconian Conjurer) Turns: 1662, Time: 00:01:53 Health: 0/26 AC: 5 Str: 9 XL: 3 Next: 53% Magic: 1/6 EV: 11 Int: 20 God: Gold: 73 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +0 whip (elec) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons b - a +0 whip of electrocution (weapon) Magical Staves f - a staff of air Jewellery d - a ring of positive energy Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of noise {unknown} Potions a - a potion of magic Skills: * Level 1.7 Maces & Flails - Level 1.9 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Martyr's Knell Necr/Summ 2% N/A 83% 4 Curse of Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History There is a stone staircase leading down here. A hobgoblin is nearby! You hear the rusting of a drain nearby. You see here a staff of air. f - a staff of air A river rat comes into view. An adder comes into view. The river rat squeaks loudly. The magic dart hits the river rat but does no damage. The adder hisses angrily. The magic dart hits the river rat but does no damage. The magic dart hits the river rat but does no damage. The hobgoblin shouts! The magic dart hits the adder. The adder is heavily wounded. A ribbon worm comes into view. The magic dart hits the adder. The adder is heavily wounded. The adder bites you. The river rat bites you but does no damage. The magic dart hits the adder. The adder is almost dead. The adder bites you. The river rat barely misses you. The adder misses you. You hit the adder but do no damage. Lightning courses through the adder! You kill the adder! The river rat bites you. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The river rat bites you! You barely miss the hobgoblin. You tail-slap the hobgoblin. You kill the hobgoblin! The river rat bites you. You barely miss the river rat. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The river rat bites you but does no damage. You closely miss the river rat. The river rat bites you! * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat bites you. You die... #.~~#~#~#### #..~.~~~~~. #### #......~.. .#...# #........ ......### #.#..w..# g.......# #.......# #.....## #..†r.# #....... #..@..# #....>.. #.....# ####.... #.....###########... #####.##..........#. #............... ###..........##. #..........##. ##.........#.$ #............ You could see a ribbon worm (catching breath) and a river rat. Vanquished Creatures 2 adders A dart slug (D:1) A ball python (D:1) 3 endoplasms 3 giant cockroaches (D:1) 3 goblins 3 hobgoblins 2 quokkas (D:1) 4 kobolds 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 322 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 325 | D:1 | Learned a level 2 spell: Searing Ray 452 | D:1 | Reached skill level 1 in Maces & Flails 1377 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1428 | D:2 | You fall into a shaft and drop 1 floor! 1428 | D:3 | Found a broken altar of Ashenzari. 1662 | D:3 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_basic D:2: layout_rooms, dreamdust_ecumenical_altar_sealed_demon, moated_statue D:3: layout_rooms, nicolae_overflow_crystal_walls, lightli_sewer_entry_pipes Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 1 | 1.7 Stealth | 2 | 2.1 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 22 Whip || 9 Tailslap || 1 Cast: Magic Dart || 56 Armour: Skin || 25 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1661 | 1481 | 180 | 0 | 1309 | 3 | 553.7 | Dungeon | 1661 | 1481 | 180 | 0 | 1309 | 3 | 553.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1364 daAuts D:3: 233 daAuts D:2: 62 daAuts