Dungeon Crawl Stone Soup version 0.33-a0-295-g4b1f6b956e (webtiles) character file. Game seed: 7023076908878449997 62 Crim the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Nov 2, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:54 (1212 turns). Crim the Conjurer (Draconian Conjurer) Turns: 1212, Time: 00:02:55 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 85% Magic: 1/6 EV: 11 Int: 20 God: Gold: 72 SH: 0 Dex: 9 Spells: 3/6 levels left rFire + . . h - +1 whip of Desertification {flame, rF+ rN+} rCold . . . (no shield) rNeg + . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -10), enlightened, flying, slowed, very slow A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons h - the +1 whip of Desertification (weapon) {flame, rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Jewellery b - a ring of protection from cold Scrolls e - 2 scrolls of acquirement {unknown} Potions a - a potion of magic c - a potion of ambrosia {unknown} d - a potion of might {unknown} f - a potion of brilliance {unknown} g - a potion of enlightenment i - a potion of lignification {unknown} Skills: * Level 0.4 Maces & Flails - Level 2.3 Dodging + Level 2.0 Stealth - Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The endoplasm hits you but does no damage. You closely miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The endoplasm hits you but does no damage. The adder barely misses you. You hit the adder. You burn the adder. The adder is heavily wounded. The adder misses you. The endoplasm hits you but does no damage. The adder bites you. The endoplasm closely misses you. You hit the adder. You burn the adder. You tail-slap the adder, but do no damage. The adder is severely wounded. You feel yourself speed up. The adder bites you. You are poisoned. The adder poisons you! The endoplasm misses you. The adder closely misses you. You barely miss the adder. Your tail-slap misses the adder. The adder is severely wounded. You feel sick. The adder bites you. The endoplasm barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. You feel sick. The endoplasm freezes you. You are frozen. The adder closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... ...?..... ......... ......... #........ #†......# #.$)....# #J......# #S# +. #######@# #.# ........###.# ........'..)# ........###.# ........# #.# ........###.# ............# ##########..# ##.# You could see an adder and an endoplasm. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 bats An endoplasm (D:1) 2 giant cockroaches (D:1) 4 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 9 kobolds 2 ball pythons A frilled lizard (D:1) 4 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crim the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 186 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 238 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:1 | Reached XP level 3. HP: 13/26 MP: 0/6 1089 | D:2 | Found a bloodstained altar of Trog. 1099 | D:2 | Identified the +1 whip of Desertification {flame, rF+ rN+} 1211 | D:2 | HP: 1/26 [adder (3)] 1212 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms, grunt_decor_cap, minmay_indecisive_spiral D:2: layout_basic, basic_altar, grunt_ministairs_7, kennysheep_nondescript, dk_noncrumbling_3, minmay_cut_off, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.3 Maces & Flails | | 0.4 Unarmed Combat | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 45 Tailslap || 12 Punch || 1 Whip || 10 Cast: Magic Dart || 69 Use: Potion || 1 Armour: Skin || 61 Dodge: Dodged || 75 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1215 | 1185 | 30 | 0 | 991 | 2 | 607.5 | Dungeon | 1215 | 1185 | 30 | 0 | 991 | 2 | 607.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1005 daAuts D:2: 210 daAuts