Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 6768071817751569185 14 Crocquaman the Magician (level 2, -4/21 HPs) Began as a Djinni Conjurer on Dec 6, 2023. Was an Initiate of Uskayaw. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:08:52 (860 turns). Crocquaman the Magician (Djinni Conjurer) Turns: 860, Time: 00:08:52 Health: -4/21 AC: 3 Str: 6 XL: 2 Next: 60% Gold: 66 EV: 11 Int: 19 God: Uskayaw [......] SH: 0 Dex: 11 rFire + + . b - +0 club rCold x . . (no shield) rNeg . . . e - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Uskayaw. Uskayaw was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) d - a +0 whip Armour a - a +0 robe e - a +0 leather armour (worn) Jewellery c - a ring of ice Skills: * Level 2.2 Dodging * Level 1.7 Stealth * Level 3.6 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 8% 2 c - Dazzling Flash Conj/Hex 34% N/A 14% 3 d - Fulminant Prism Conj/Hex 8% 3d7 43% 4 e - Iskenderun's Mystic Conj/Tloc 17% 2d5 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Activating: Stomp Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a dart slug (severely wounded) You stomp with the beat, sending a shockwave through the revellers around you! You kill the dart slug! You can no longer stomp with the beat. You see here a +0 whip. You see here a +0 whip. You see here a +0 club. There is a stone staircase leading down here. You fly downwards. The gnoll shouts! x2; You hear a shout! You hear an angry hiss. The gnoll shouts! Found a runed spear. There is a stone staircase leading up here. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. A bat comes into view. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The bat closely misses you. The bat hits you. A ball python comes into view. The gnoll hits you with a +0 flail! The gnoll barely misses you. You can now stomp with the beat. Activating: Stomp Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 flail (moderately wounded) You stomp with the beat, sending a shockwave through the revellers around you! The gnoll is severely wounded. The gnoll is moderately wounded. You can no longer stomp with the beat. The bat misses you. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.#..# #)...# #....# #....# #....# #....# #.##.g..## #..g.g@..# ####.###b# # S. ## You could see 3 gnolls, a bat and a ball python. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crocquaman the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Crocquaman set off with the following spells memorised: | Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Noticed a minotaur 2 | D:1 | Noticed a demonspawn 5 | D:1 | Noticed a vine stalker 5 | D:1 | Noticed a gargoyle 7 | D:1 | Noticed a merfolk 9 | D:1 | Noticed a ghoul 11 | D:1 | Noticed an ogre 11 | D:1 | Noticed a tengu 13 | D:1 | Noticed a vampire 13 | D:1 | Noticed an elf 15 | D:1 | Noticed a formicid 15 | D:1 | Noticed a meteoran 17 | D:1 | Noticed a demigod 17 | D:1 | Noticed an octopode 19 | D:1 | Noticed a naga 19 | D:1 | Noticed a human 21 | D:1 | Noticed a spriggan 21 | D:1 | Noticed a troll 23 | D:1 | Noticed a draconian 25 | D:1 | Noticed a ghoul 25 | D:1 | Noticed an armataur 27 | D:1 | Noticed a gargoyle 27 | D:1 | Noticed an armataur 375 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 608 | D:1 | Found a faded altar of an unknown god. 610 | D:1 | Prayed at the altar of an unknown god. 610 | D:1 | Became a worshipper of Uskayaw the Reveller 610 | D:1 | Reached * piety under Uskayaw 860 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring, chequers_ecumenical_altar_twisty, chequers_garden, item_on_display_a D:2: layout_rooms Action || total ---------------------------++------- Melee: Club || 12 Unarmed || 2 Cast: Magic Dart || 19 Invoke: Stomp || 3 Use: Scroll || 2 Armour: Robe || 3 Leather armour || 3 Dodge: Dodged || 35