Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4576480895137862743 26 Crocquaman the Magician (level 3, -12/25 HPs) Began as a Djinni Fire Elementalist on Dec 8, 2023. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 2 of the Dungeon. The game lasted 00:04:55 (524 turns). Crocquaman the Magician (Djinni Fire Elementalist) Turns: 524, Time: 00:04:57 Health: -12/25 AC: 2 Str: 9 XL: 3 Next: 22% Gold: 27 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-13 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear Skills: + Level 2.2 Dodging + Level 1.6 Stealth * Level 3.2 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 f - Necrotise Necr 48% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc. The orc is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! An orc comes into view. It is wielding a +0 mace. The foxfire hits the orc but does no damage. The orc is lightly wounded. The foxfire hits the orc. The orc is heavily wounded. The orc hits you with a +0 dagger. You hit the orc. The orc is severely wounded. The orc closely misses you. An orc priest comes into view. It is wielding a +0 club. The orc hits you with a +0 dagger. The orc attacks as you move away! The orc hits you but does no damage. The orc attacks as you move away! The orc hits you with a +0 dagger. The orc attacks as you move away! The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The orc priest shouts! * * * LOW HITPOINT WARNING * * * The orc barely misses you. The orc closely misses you. Your foxfire dissipates! The foxfire hits the orc. The orc is heavily wounded. The orc throws a poisoned dart. The poisoned dart misses you. You barely miss the orc. The orc is heavily wounded. The orc hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #........####### #............... ..... #........# ..... #........# ...... #####.#### ...... #.# #...... #.# ##....... #.# ###o....... #.# ##@o.oo.o<.. #.# ##.§##....... ##.# #..## ....... #..# #.## #...... #.## #†# #..... ####.#########†# ##### ...............####### ###.#########......... #.. #.######## You could see an orc priest and 4 orcs. Vanquished Creatures A worm (D:2) A bat (D:1) 3 endoplasms A goblin (D:1) 3 hobgoblins 2 jackals (D:2) 2 kobolds (D:1) A quokka (D:2) 2 ball pythons 2 frilled lizards (D:1) 2 rats 20 creatures vanquished. Vanquished Creatures (others) 25 foxfires 25 creatures vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crocquaman the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Crocquaman set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 430 | D:2 | Reached skill level 3 in Spellcasting 454 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 454 | D:2 | Learned a level 1 spell: Necrotise 524 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.2 Stealth | | 1.6 Action || total ---------------------------++------- Melee: Unarmed || 11 Short sword || 53 Punch || 1 Cast: Foxfire || 15 Use: Scroll || 3 Potion || 1 Armour: Robe || 10 Dodge: Dodged || 45