Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 7377337841688659116 23 Crocquaman the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Nov 18, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:40 (716 turns). Crocquaman the Conjurer (Draconian Conjurer) Turns: 716, Time: 00:04:41 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 72% Magic: 0/5 EV: 11 Int: 18 God: Gold: 64 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2) A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons b - a +0 mace f - a +0 sling Armour h - a +0 ring mail Talismans g - a blade talisman Scrolls c - a scroll of fog {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} Potions a - a potion of magic i - 2 potions of invisibility {unknown} Skills: * Level 1.9 Dodging * Level 2.0 Stealth * Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 19% 1 Hailstorm Conj/Ice 10% 3d6 22% 3 Frozen Ramparts Ice 2% 1d1 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You miss the adder. The adder is moderately wounded. The adder completely misses you. You miss the adder. The adder is moderately wounded. The adder barely misses you. You closely miss the adder. The adder is moderately wounded. The adder bites you. The hobgoblin barely misses you. The adder bites you but does no damage. You barely miss the adder. You tail-slap the adder. The adder is severely wounded. The adder bites you. The hobgoblin barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder barely misses you. The hobgoblin hits you but does no damage. You hit the adder but do no damage. The adder is almost dead. The adder barely misses you. The hobgoblin barely misses you. You miss the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. The hobgoblin barely misses you. You closely miss the adder. Your tail-slap misses the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. The hobgoblin hits you. You hit the adder but do no damage. The adder is almost dead. You feel sick. The adder bites you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. You feel sick. The adder bites you. You die... #.# #.# #.# #.# # #.# #<# #.####.####.# #...........# ####..>###### #†#...## ##...)..#### ..........S@.# ####......g........ #.#.....######## #.###...# #. ...... #......... ##.......# ###....## You could see an adder and a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) A goblin (D:1) 3 hobgoblins 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crocquaman the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 336 | D:1 | Learned a level 2 spell: Searing Ray 698 | D:2 | Identified the +12 mace of Maicwumo {vamp, Int+2} 716 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, minmay_misc_feat_cross, st_stairs_4 D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 19 Tailslap || 1 Cast: Magic Dart || 20 Searing Ray || 1 Armour: Skin || 20 Dodge: Dodged || 18