Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4785523613514329925 29 Crocquaman the Vexing (level 3, 0/22 HPs) Began as a Deep Elf Hexslinger on Nov 19, 2024. Slain by Terence ... wielding a +0 hand axe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:08:38 (1356 turns). Crocquaman the Vexing (Deep Elf Hexslinger) Turns: 1356, Time: 00:08:38 Health: 0/22 AC: 6 Str: 7 XL: 3 Next: 1% Magic: 7/7 EV: 12 Int: 15 God: Gold: 114 SH: 0 Dex: 17 Spells: 3/5 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of faith Stlth ++ g - +4 ring of protection HPRegen 1.03/turn (no ring) MPRegen 0.20/turn %: faith @: weak-willed A: magic regeneration, dopey 1, regeneration 1, robust 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles e - 31 stones Armour c - a +0 robe (worn) Jewellery d - an amulet of faith (around neck) g - a +4 ring of protection (left hand) Scrolls b - 2 scrolls of poison h - a scroll of teleportation Potions i - a potion of mutation Skills: + Level 1.0 Fighting + Level 3.7 Ranged Weapons + Level 2.9 Dodging + Level 1.6 Spellcasting + Level 4.3 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 28% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Apportation Tloc 2% N/A 24% 1 Freeze Ice 4% 1d3 24% 1 Soul Splinter Necr 4% N/A 24% 1 Sting Conj/Alch 4% 1d3 24% 1 Summon Small Mammal Summ 4% N/A 24% 1 Frozen Ramparts Ice 2% 1d1 56% 3 Hailstorm Conj/Ice 1% 3d5 56% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are dopey. (Int -2) Your natural rate of healing is unusually fast. You are robust. (+10% HP) Message History Terence misses you. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence seems less drained. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence looks irritated. Terence misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence closely misses you. Terence hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 hand axe. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses Terence. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence misses you. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #........## ##.#...##### #### #.. #...# # ..... .. #.#.##### ..... .###..#...... ...... ##.#...####.### ...)..# #....## #...# .......###...# #.#.### ......@@....# ...#...# ......###...###..# ###.. ......##...#....# ####.. .#####...#...######..... #...###..##.....###. #.#.###.....##### #. #.####.#.......### ## #......###..##...## ###. # #....#####.<## #... You could see Terence. Vanquished Creatures An adder (D:2) 3 ball pythons 5 endoplasms A goblin (D:2) A hobgoblin (D:1) A quokka (D:2) A bat (D:2) 3 kobolds 3 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Crocquaman the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 33 | D:1 | Reached skill level 1 in Fighting 372 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/6 915 | D:2 | Learned a level 2 spell: Jinxbite 997 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 997 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [potion of mutation] 997 | D:2 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1059 | D:2 | Reached XP level 3. HP: 22/22 MP: 7/7 1336 | D:2 | Noticed Terence 1356 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Ranged Weapons | 3 | 3.7 Dodging | | 2.9 Spellcasting | | 1.6 Hexes | | 4.3 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 78 Cast: Jinxbite || 1 Use: Scroll || 4 Potion || 5 Armour: Robe || 43 Dodge: Dodged || 34