Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15582954266721298815 19 CronoTrigger the Sneak (level 2, -1/17 HPs) Began as an Octopode Conjurer on Aug 11, 2021. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:03:05 (279 turns). CronoTrigger the Sneak (Octopode Conjurer) Turns: 279, Time: 00:03:05 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 0/5 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles a - 48 sling bullets b - 13 stones Scrolls c - 3 scrolls of teleportation {unknown} e - 3 scrolls of amnesia {unknown} f - a scroll of immolation {unknown} Potions d - a potion of flight {unknown} Skills: - Level 2.0 Dodging + Level 4.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. You constrict the jackal, but do no damage. The jackal barely misses you. You hit the jackal but do no damage. You constrict the jackal, but do no damage. The jackal completely misses you. You barely miss the jackal. You constrict the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. You constrict the jackal. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, constricted by you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. You constrict the jackal. The jackal bites you but does no damage. The jackal misses you. You hit the jackal but do no damage. You squeeze the jackal. You kill the jackal! The jackal closely misses you. You hit the jackal but do no damage. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... .. #....#.....#........# #.. ##....#.....'........# .#.. #.#.....#..8..#........# .(.J. #...J...#.....########+# ..... h....##...#.....#<'.# ##.. .J........( #...####'####'# #... ?..r..##### ###h# #...'..###... .........# #J# #...#..#.†... .... #.#.# ###@# #...####..#.. #... #.#.# #...#.######...###.. #... #.#.#####.##.........### #.. #.#.##.#....>......###..†## #.# .......................)#######.# #.#.#.........####..#........##.# #.#.....###....# ##.#.######....# .....#.## ####... #.#.# ###..# ..#..#.# ##.##...# #..# You could see an endoplasm and a jackal. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CronoTrigger the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 174 | D:1 | Reached XP level 2. HP: 14/17 MP: 5/5 279 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.6 Dodging | | 2.0 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 6 Tentacles || 4 Dagger || 16 Cast: Magic Dart || 22 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 21