Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17638962984472988597 29 CryHavoc273 the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Apr 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (1056 turns). CryHavoc273 the Conjurer (Demonspawn Conjurer) Turns: 1056, Time: 00:01:18 Health: 21/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . d - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, wreathed by umbra A: hooves 1, foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls c - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic g - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the hobgoblin. You kill the hobgoblin! Okay, then. Your magical contamination has completely faded away. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a ball python corpse. Found a serpent talisman. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm and a giant cockroach come into view. Found a hand axe. The endoplasm quivers. The magic dart hits the endoplasm. The endoplasm is lightly wounded. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. The magic dart hits the endoplasm. You kill the endoplasm! The giant cockroach bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The giant cockroach closely misses you. You are out of magic! You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ #..........## #.†.........# .####..#...# ##..##†##..# #...)#..#..# #%.@.#..# ##B.##..# .#..####...########## .........#.........# ..#.####.###.#.####.# ........## ##..# ##.## .........###.#.###...## .##.#####.#..)........# # ##.###.###....# You could see a giant cockroach. Vanquished Creatures 4 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryHavoc273 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 285 | D:1 | Learned a level 2 spell: Searing Ray 1055 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1055 | D:1 | Reached XP level 3. HP: 20/24 MP: 1/7 1056 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring, minmay_close_crescents Action || total ---------------------------++------- Melee: Unarmed || 19 Club || 6 Kick || 1 Cast: Magic Dart || 46 Armour: Robe || 23 Dodge: Dodged || 21