Dungeon Crawl Stone Soup version 0.28-a0-723-g095bd1b44f (webtiles) character file. Game seed: 339586772462370930 26 CryptKilla the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Oct 25, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:02:39 (1494 turns). CryptKilla the Conjurer (Vine Stalker Conjurer) Turns: 1494, Time: 00:02:40 Health: 0/16 AC: 2 Str: 10 XL: 3 Next: 8% Magic: 0/7 EV: 12 Int: 18 God: Gold: 52 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of torment {unknown} d - a scroll of identify {unknown} Potions c - a potion of degeneration {unknown} Skills: + Level 1.6 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The jackal bites you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. x2; The jackal barely misses you. The jackal completely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. The jackal barely misses you. The jackal closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. You see here a +0 club. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the jackal. Your bite misses the jackal. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you. You die... #.# #.# ..# .... . #.####.# ####.##...## . #.#....####........... . #.'......##.##.##...###.. #.#....#.##>............. #.#.................##... ####.#..........#........... #....#.....hh....†.......... #.##.......@h.)............. #.##.#......#...####...##.#^ #...............# #...##.#. ####..###.#.#...# #...##.#. ######..###.#.#...####...##.#. #......≈≈≈≈≈≈≈................ ######.#.≈........#........... #.#...≈.##.#.#.##.#..#.#. #.#....###.#.#.##.#..#.#. You could see 3 jackals. Vanquished Creatures 2 ball pythons (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CryptKilla the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 244 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 1411 | D:1 | Reached XP level 3. HP: 16/16 MP: 1/7 1431 | D:1 | Learned a level 2 spell: Searing Ray 1494 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, chequers_serial_rivers_micro_e, due_unseen_surprise Action || total -------------------------++------- Melee: Unarmed || 22 Bite || 5 Cast: Magic Dart || 41 Searing Ray || 1 Armor: Robe || 9 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1495 | 1495 | 0 | 623 | 611 | 1 | 1495.0 | Dungeon | 1495 | 1495 | 0 | 623 | 611 | 1 | 1495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1495 daAuts