Dungeon Crawl Stone Soup version 0.31-a0-632-g766dd24fdf (webtiles) character file. Cummy the Conjurer (Human Conjurer) Turns: 1921, Time: 00:06:59 Health: 25/30 AC: 2 Str: 7 XL: 4 Next: 67% Magic: 0/7 EV: 12 Int: 20 God: Sif Muna [*.....] Gold: 147 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ e - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion, Channel Magic You are on level 2 of the Dungeon. You worship Sif Muna. Sif Muna is aware of your devotion. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 147 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of willpower (left hand) Talismans k - a storm talisman Scrolls c - 2 scrolls labelled PILLIB ON CAAL d - a scroll labelled MAAFOO IREQ f - a scroll labelled WUTSEN KATHRETH g - a scroll labelled KARAAQ BETIRIO i - a scroll labelled NAKLUZX XIUFO j - a scroll labelled BOCVYA GAOL l - a scroll labelled BOKHLA RA WYR Potions b - a potion of magic h - a clear potion Skills: + Level 2.3 Dodging + Level 2.2 Stealth + Level 0.4 Unarmed Combat + Level 2.3 Spellcasting + Level 5.2 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Tmut/Erth 1% N/A 22% 2 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Sif Muna Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 66% to hit) The searing ray hits the bat! You kill the bat! Sif Muna accepts your kill. (Press . to maintain the ray.) The searing ray hits the bat. The bat is moderately wounded. The searing ray hits the bat. You kill the bat! Sif Muna accepts your kill. Found a ring mail. An endoplasm and a goblin come into view. The goblin shouts! The endoplasm quivers. A bat comes into view. You see here a book of Party Tricks. You pick up a book of Party Tricks and begin reading... You add the spells Apportation and Alistair's Intoxication to your library. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - endoplasm Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. The searing ray hits the goblin! You kill the goblin! Sif Muna accepts your kill. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. ##..⌠..# ....... ##.....###(...... ####### #.⌠._.⌠.......<.. ....... ........##....... ....... .#....⌠###....... ....... ..........####### ....... ..#######...### ....... .## ###...######...!... .# ###...@J..b...... .# ########....... ## .....[. ....... ####### You can see an endoplasm and a bat. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:2) An orc (D:2) 6 ball pythons 6 endoplasms 7 goblins 2 hobgoblins 4 jackals (D:2) 5 kobolds 3 quokkas 10 bats A frilled lizard (D:1) 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cummy the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 117 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 123 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1227 | D:2 | Reached skill level 5 in Conjurations 1299 | D:2 | Reached XP level 4. HP: 25/30 MP: 1/7 1514 | D:2 | Found a faded altar of an unknown god. 1526 | D:2 | Prayed at the altar of an unknown god. 1526 | D:2 | Became a worshipper of Sif Muna the Loreminder 1526 | D:2 | Reached * piety under Sif Muna 1680 | D:2 | Found a sparkling altar of Nemelex Xobeh. Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 2.3 Stealth | | 2.2 Unarmed Combat | | 0.4 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | 10 || 23 Cast: Magic Dart | 49 | 25 || 74 Searing Ray | 4 | 5 || 9 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 28 | 16 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1920 | 1920 | 0 | 568 | 1008 | 2 | 960.0 | Dungeon | 1920 | 1920 | 0 | 568 | 1008 | 2 | 960.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1017 daAuts D:2: 903 daAuts