Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15306329999446563941 4 Curcuit the Apothecary (level 1, 9/9 HPs) Began as a Felid Alchemist on May 15, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (62 turns). Curcuit the Apothecary (Felid Alchemist) Turns: 62, Time: 00:00:39 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 58% Magic: 4/4 EV: 17 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: * Level 0.1 Fighting * Level 2.7 Dodging * Level 2.8 Stealth * Level 0.1 Unarmed Combat * Level 2.0 Spellcasting * Level 0.9 Conjurations * Level 2.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 12% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. You kill the kobold! The kobold throws a stone. The stone misses you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. Unknown command. The endoplasm freezes you. You are frozen. You scratch the endoplasm. The endoplasm is lightly wounded. The endoplasm misses you. You scratch the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm barely misses you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (severely wounded, poisoned, 60% to hit) The sting hits the kobold. The kobold looks even sicker. You kill the kobold! The endoplasm freezes you. You are frozen. Unknown command. Magic courses through your body. The endoplasm completely misses you. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting misses the endoplasm. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... You rejoin the land of the living... Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########## #.@....... #.######## #. #. .. ## There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Curcuit the Felid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 46 | D:1 | Found a large runed translucent door. 47 | D:1 | Found a large runed translucent door. 61 | D:1 | Frozen to death by an endoplasm 61 | D:1 | Lost a life (0 lives remaining) 62 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Sting || 7 Use: Potion || 1 Armour: Skin || 1 Dodge: Dodged || 6