Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 8776200312784127937 12 CurlyBrace the Vexing (level 2, 1/12 HPs) Began as a Felid Enchanter on Apr 5, 2021. Quit the game on level 3 of the Dungeon. The game lasted 00:01:59 (212 turns). CurlyBrace the Vexing (Felid Enchanter) Turns: 212, Time: 00:01:59 Health: 1/12 AC: 1 Str: 1 (4) XL: 2 Next: 20% Magic: 6/6 EV: 17 Int: 14 (16) God: Gold: 9 SH: 0 Dex: 14 (16) Spells: 4/5 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 9 gold pieces. You aren't carrying anything. Skills: * Level 1.1 Fighting + Level 3.0 Dodging - Level 4.0 Stealth * Level 1.6 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 14% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 12% 3 Tukima's Dance Hex 13% N/A 12% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Dazzling Flash Conj/Hex 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your stealthy paws help you sneak and pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History There is a stone staircase leading down here. There is an escape hatch in the floor here. Really go through this one-way escape hatch? You slide downwards. The hatch slams shut behind you. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hear a shout! Found 13 gold pieces. An orc priest and an orc wizard come into view. The orc wizard shouts! You hear a shout! The orc wizard gestures at you while chanting. You are confused. Found 28 gold pieces. The orc priest shouts! It was a potion of curing. You feel better. A quokka comes into view. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc hits you with a +0 flail. An orc priest comes into view. It is wielding a +0 club. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You scratch the orc but do no damage. The orc hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found a plate armour. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. An adder comes into view. You barely miss the adder. The adder barely misses you. The jackal barely misses you. You miss the adder. The adder misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder completely misses you. The jackal bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #... ####.# ##....# ## ##.###.# #. #.## ##. #. #o# #. #. #.## #. #S###########.###.# #.@h.o.....###...# ##########.# ##o## #.# #.### ######.####.... ..h.h...o..o.### #######.####.# #.# #.# #.# #.# #.# #.# You could see an adder, an orc and a jackal. Vanquished Creatures A dart slug (D:1) 2 hobgoblins 3 jackals (D:2) A ball python (D:3) A frilled lizard (D:2) A goblin (D:2) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CurlyBrace the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 99 | D:2 | Reached XP level 2. HP: 8/12 MP: 6/6 105 | D:2 | Reached skill level 1 in Fighting 212 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_loops_ring, ebering_ecumenical_altar_sacrificial D:2: layout_rooms D:3: layout_loops_ring, serial_shops, nicolae_shop_waterfront, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | 3 | 3.0 Stealth | | 4.0 Unarmed Combat | | 1.6 Spellcasting | | 2.0 Hexes | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 31 Bite || 1 Use: Potion || 3 Stab: Sleeping || 4 Armor: Skin || 1 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 180 | 0 | 0 | 0 | 3 | 60.0 | Dungeon | 180 | 180 | 0 | 0 | 0 | 3 | 60.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 98 daAuts D:1: 44 daAuts D:3: 37 daAuts