Dungeon Crawl Stone Soup version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 14149257332978623747 20 Curundu the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Feb 9, 2024. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:14 (993 turns). Curundu the Conjurer (Deep Elf Conjurer) Turns: 993, Time: 00:03:15 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 58% Magic: 1/8 EV: 12 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} g - 2 scrolls of amnesia {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - a potion of lignification {unknown} f - a potion of curing {unknown} Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Shock Conj/Air 52% 1d6 4% 1 Swiftness Air 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Airstrike Air 1% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. Terence hits you with a +0 short sword. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... Terence says, "Time to find some more victims." #...############..######......... ##.## #..# ##.######.# #.# ##..#####.#.## #.# #.# ##...#...)###.####.# #.# #..)..[....#........ #†# #...#..##........... #.# #..........##.####.. #.# #..@.......##.# #.. #.# #..@..###..##.####.. #.# ##.#### #..##....... #.# #.# #>.#######.. #.# #.# #..# ##.. #.# #.######..######... #.# ##.#................ #.###### #..#.####........... #......# #..............##..# ######.# #.##.#####.##......# You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 5 hobgoblins (D:1) 3 kobolds (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Curundu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 322 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/8 982 | D:2 | Noticed Terence 993 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring D:2: layout_basic, roderic_serpentine_path, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 45 Armour: Robe || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 993 | 993 | 0 | 0 | 848 | 2 | 496.5 | Dungeon | 993 | 993 | 0 | 0 | 848 | 2 | 496.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 986 daAuts D:2: 6 daAuts