Dungeon Crawl Stone Soup version 0.32-a0-1188-gf6571284fb (webtiles) character file. Game seed: 14805037210224897644 0 Cyrintha the Trooper (level 1, -4/17 HPs) Began as an Octopode Wanderer on May 17, 2024. Slain by a goblin ... wielding a +2 dagger of electrocution (17 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (18 turns). Cyrintha the Trooper (Octopode Wanderer) Turns: 18, Time: 00:00:22 Health: -4/17 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger Scrolls b - a scroll of blinking c - a scroll of vulnerability Skills: + Level 4.0 Fighting - Level 1.3 Stealth + Level 0.0 Unarmed Combat - Level 1.0 Spellcasting - Level 3.0 Conjurations - Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 24% 2x1d5 11% 1 Static Discharge Conj/Air 10% 3-4/arc 21% 2 Dazzling Flash Conj/Hex 10% N/A 36% 3 Inner Flame Hex/Fire 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Cyrintha the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a scroll of vulnerability; and the following spells available to memorise: Magic Dart, Foxfire, Static Discharge, Dazzling Flash, Inner Flame. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. You are now empty-tentacled. You enter the shallow water. Found a short sword. A goblin comes into view. It is wielding a +2 dagger of electrocution. The goblin shouts! A goblin is nearby! A goblin is nearby! A goblin is nearby! A goblin is nearby! Okay, then. Okay, then. Okay, then. The goblin closely misses you. You closely miss the goblin. You grab the goblin. You constrict the goblin. The goblin hits you with a +2 dagger of electrocution. You are electrocuted! Ouch! That really hurt! You die... ##+## ##...## ##.....## ##......)## #...g.....# +...@.....+ #. ###.........# ...♣♣♣♣..........## ..♣.♣....♣........## ...♣......♣......## .........♣.....## .........♣.....# PP.....♣~♣♣♣..# ♣ PP...♣~♣...♣.# You could see a goblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cyrintha the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Cyrintha set off with the following items: a +0 dagger, a | scroll of blinking, a scroll of vulnerability; and the | following spells available to memorise: Magic Dart, | Foxfire, Static Discharge, Dazzling Flash, Inner Flame. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 2 | D:1 | Learned a level 1 spell: Magic Dart 18 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_corners, chequers_serial_rivers_micro_a Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Armour: Skin || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 10 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 10 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 17 daAuts