Dungeon Crawl Stone Soup version 0.26-a0-850-g97a50ab700 (webtiles) character file. Game seed: 6229309714397527512 0 CzarTim the Magician (level 1, 16/16 HPs) Began as a Troll Wanderer on Nov 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). CzarTim the Magician (Troll Wanderer) Turns: 0, Time: 00:00:21 Health: 16/16 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.45/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.0 Crossbows + Level 1.0 Throwing + Level 1.5 Dodging + Level 1.0 Shields + Level 2.0 Spellcasting + Level 1.0 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Magic Dart Conj #... 34% 1 Sandblast Erth #..... 34% 1 Blink Tloc N/A 34% 2 Call Imp Summ #....... 47% 2 Slow Hex #....... 47% 2 Conjure Flame Conj/Fire #....... 71% 3 Mephitic Cloud Conj/Pois/Air #....... 71% 3 Stone Arrow Conj/Erth #..... 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History Welcome, CzarTim the Troll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 robe; and the following spells available to memorise: Magic Dart, Sandblast, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud, Stone Arrow. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## #...# +.@.+ #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CzarTim the Troll Wanderer began the quest for the Orb. 0 | D:1 | CzarTim set off with the following items: a +0 club, a | potion of curing, a +0 robe; and the following spells | available to memorise: Magic Dart, Sandblast, Blink, Call | Imp, Slow, Conjure Flame, Mephitic Cloud, Stone Arrow 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, hangedman_glass_teeth, nemelex_xobeh_ov_fountains_minmay Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+