Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11158392264257844610 66 DEADISDEAD the Covered (level 4, 33/33 HPs) Began as a Djinni Wanderer on June 13, 2024. Quit the game on level 2 of the Dungeon on June 14, 2024. The game lasted 00:04:39 (1575 turns). DEADISDEAD the Covered (Djinni Wanderer) Turns: 1575, Time: 00:04:40 Health: 33/33 AC: 9 Str: 14 XL: 4 Next: 37% Gold: 92 EV: 7 Int: 12 God: SH: 0 Dex: 13 rFire + + . e - +0 spear rCold x . . (no shield) rNeg . . . d - +0 chain mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth h - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +0 club e - a +0 spear (weapon) Missiles i - 4 stones Armour d - a +0 chain mail (worn) Jewellery h - a ring of see invisible (left hand) Scrolls b - a scroll of vulnerability Potions c - a potion of haste f - 2 potions of mutation g - a potion of resistance j - a potion of brilliance {unknown} Skills: - Level 2.0 Fighting + Level 3.0 Polearms - Level 4.0 Armour - Level 1.8 Spellcasting - Level 1.8 Conjurations - Level 1.8 Hexes - Level 1.8 Summonings - Level 1.8 Necromancy - Level 1.8 Translocations - Level 1.8 Fire Magic - Level 1.8 Ice Magic - Level 1.8 Air Magic - Level 1.8 Earth Magic - Level 1.8 Alchemy - Level 1.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Inner Flame Hex/Fire 5% N/A 99% 3 b - Foxfire Conj/Fire 20% 2x1d5 89% 1 c - Slow Hex 20% N/A 89% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A rat comes into view. The rat squeaks loudly. You see here an adder corpse. A rat is nearby! You completely miss the rat. The rat bites you but does no damage. You hit the rat. You kill the rat! You now have 78 gold pieces (gained 13). You now have 92 gold pieces (gained 14). A ribbon worm comes into view. A ribbon worm is nearby! You start waiting. A ribbon worm is nearby! The ribbon worm bites you but does no damage. You hit the ribbon worm. The ribbon worm is moderately wounded. You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you but does no damage. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. You kill the ribbon worm! Your Polearms skill increases to level 3! j - a cyan potion You reach down and open the door. There is an open door here. Found a stone staircase leading down. Saving game... please wait. Welcome back, DEADISDEAD the Djinni Wanderer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.## ##.# ...## ##..########### ..............# ##............# . #............# ... ##............#####....> ..............'.@....... . ###†..........########## . .#............##### . ................... .#................. .#................. .#......#.......... ........#.......... .####.###..#....... There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 ribbon worms (D:2) 2 dart slugs (D:1) 3 ball pythons (D:1) 3 endoplasms 3 giant cockroaches 2 goblins (D:1) 5 hobgoblins 2 quokkas (D:1) 5 bats 3 frilled lizards 2 kobolds 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DEADISDEAD the Djinni Wanderer began the quest for the Orb. 0 | D:1 | DEADISDEAD set off with the following items: a +0 club, a | scroll of vulnerability, a potion of haste, a +0 chain | mailthe following spells memorised: Inner Flame, Foxfire. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 84 | D:1 | Reached skill level 1 in Polearms 105 | D:1 | Reached XP level 2. HP: 22/23 MP: 0/0 454 | D:1 | Reached XP level 3. HP: 28/28 MP: 0/0 454 | D:1 | Learned a level 1 spell: Slow 1307 | D:2 | Reached XP level 4. HP: 33/33 MP: 0/0 1458 | D:2 | Found Ezurol's Antique Weapon Shop. 1575 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_basic D:2: layout_basic, serial_shops, shop, kennysheep_crisscross, minmay_misc_feat_cross, hangedman_decor_points, amcnicky_mini_rare_corridor_liquid Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 1 2 3 | 3.0 Fighting | | 2.0 Armour | | 4.0 Spellcasting | | 1.8 Conjurations | | 1.8 Hexes | | 1.8 Summonings | | 1.8 Necromancy | | 1.8 Translocations | | 1.8 Fire Magic | | 1.8 Ice Magic | | 1.8 Air Magic | | 1.8 Earth Magic | | 1.8 Alchemy | | 1.8 Evocations | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 152 | 45 || 197 Club | 5 | || 5 Punch | 1 | || 1 Use: Scroll | 1 | 1 || 2 Armour: Chain mail | 101 | 28 || 129 Dodge: Dodged | 33 | 7 || 40