Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 274239377336211624 0 DEADISDEAD the Grasshopper (level 1, 17/17 HPs) Began as a Mountain Dwarf Wanderer on Feb 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (0 turns). DEADISDEAD the Grasshopper (Mountain Dwarf Wanderer) Turns: 0, Time: 00:00:14 Health: 17/17 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 7 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Scrolls d - a scroll of teleportation Potions b - a potion of lignification Skills: + Level 2.1 Fighting + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 1.0 Conjurations + Level 4.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 22% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 22% N/A 9% 2 Momentum Strike Conj/Tloc 14% 3d8 16% 2 Searing Ray Conj 6% 2d4 28% 2 Dimensional Bullseye Hex/Tloc 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Welcome, DEADISDEAD the Mountain Dwarf Wanderer. The astounding Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 leather armour, a scroll of teleportation; and the following spell memorised: Apportation; and the following spells available to memorise: Blink, Momentum Strike, Searing Ray, Dimensional Bullseye. Casting: Apportation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #P.+ PP.# ♣..## #♣...# #P@..+ #♣...+ P..P# #P..## #P♣.# ## .+ ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DEADISDEAD the Mountain Dwarf Wanderer began the quest for | the Orb. 0 | D:1 | DEADISDEAD set off with the following items: a +0 club, a | potion of lignification, a +0 leather armour, a scroll of | teleportation; and the following spell memorised: | Apportation; and the following spells available to | memorise: Blink, Momentum Strike, Searing Ray, Dimensional | Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_basic, minmay_cut_off