DJNightmares Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 0, D:1) a +0 leather armour (13, 26, D:1) 30 sling bullets (21, 25, D:1) 16 arrows (22, -11, D:1) a +0 dagger (25, 8, D:1) a +0 whip (30, 28, D:1) 12 stones (36, 6, D:1) a +0 dagger (37, 16, D:1) 8 bolts (43, -8, D:1) a +0 ring mail (45, 23, D:1) 8 arrows Level 2 of the Dungeon [Shop] Bidim's Weapon Boutique a +0 quarterstaff (56 gold) a +0 mace (42 gold) a +1 vorpal arbalest (191 gold) 22 stones (30 gold) 16 sling bullets (112 gold) 11 stones (15 gold) a +4 scythe of freezing (383 gold) the +7 hand axe "Vematex" {freeze, Str+2} (722 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). a +2 broad axe of venom (235 gold) a +0 mace (42 gold) 20 bolts (56 gold) a +0 long sword of pain (149 gold) 26 arrows (72 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (673 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (0, 0, D:2) a +0 dagger a stone (16, -1, D:2) 23 arrows (23, 9, D:2) a +0 dagger (still there?) 4 stones (still there?) (34, -12, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 scale mail (1, -1, D:3) a +0 club (4, 9, D:3) a +0 mace (7, -23, D:3) 7 poisoned darts (12, 1, D:3) 29 arrows (15, -23, D:3) a +0 club a +0 dagger a +0 chain mail (15, -11, D:3) a +0 club (15, 8, D:3) a +0 quarterstaff (15, 12, D:3) a +0 dagger (16, -23, D:3) a +0 trident 3 boomerangs (28, 22, D:3) 22 sling bullets (34, 5, D:3) 11 stones (39, -23, D:3) a +0 dagger (39, -12, D:3) a +0 mace (40, 8, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) 3 curare-tipped darts (3, 29, D:4) a +0 club (16, 13, D:4) a +0 leather armour (16, 35, D:4) a +0 trident (17, 0, D:4) 17 bolts (18, 35, D:4) a +0 club a +0 dagger a +2 animal skin a +0 club (19, 15, D:4) a +0 short sword a +0 leather armour a +0 club 5 stones (19, 34, D:4) a +0 dagger a +0 club a +0 club a +0 club a +0 hunting sling 11 stones a +0 dagger (20, 34, D:4) a +0 dagger a +0 club (20, 35, D:4) a +0 dagger (21, 8, D:4) 4 stones (23, 14, D:4) a +0 club (23, 32, D:4) a +0 ring mail (24, -11, D:4) a +0 club (24, -10, D:4) a +0 mace (24, -9, D:4) a +0 mace (24, 12, D:4) 30 sling bullets (25, -12, D:4) a +0 mace (25, -11, D:4) a +0 short sword (25, -10, D:4) a +0 mace (25, -9, D:4) a +0 mace (25, -8, D:4) a +0 mace (26, -11, D:4) a +0 mace (26, -10, D:4) a +0 mace (26, -8, D:4) a +0 mace (26, -2, D:4) a +4 quarterstaff of chaos a +0 cloak (26, 17, D:4) a +0 club a +0 hunting sling 19 stones a +0 dagger (26, 18, D:4) a +0 club (27, -12, D:4) a +0 mace (27, -11, D:4) a +0 mace (27, -10, D:4) a +0 mace (27, -9, D:4) a +0 mace (27, 1, D:4) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (27, 8, D:4) a +0 short sword 2 stones (27, 18, D:4) a +0 club 3 boomerangs (28, 19, D:4) 23 arrows (28, 20, D:4) a +0 whip (29, 12, D:4) a +0 scale mail (29, 13, D:4) a +0 leather armour (30, 12, D:4) 26 arrows (32, 38, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -7, D:5) a +0 flail (3, -6, D:5) a +0 club a +0 halberd (4, -7, D:5) a +0 spear (5, -7, D:5) a +0 whip a +0 robe (10, -31, D:5) 17 stones (14, -29, D:5) a +0 ring mail (20, -44, D:5) a +0 dagger (22, -15, D:5) 19 stones (33, -56, D:5) a +0 dagger