Dungeon Crawl Stone Soup version 0.30.0-30-g96aa6591b8 (webtiles) character file. Game seed: 1065568756341854544 0 Dadbod the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on June 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (0 turns). Dadbod the Magician (Djinni Hedge Wizard) Turns: 0, Time: 00:00:25 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 2.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 b - Slow Hex 36% N/A 8% 1 c - Blink Tloc 18% N/A 12% 2 d - Call Imp Summ 18% N/A 12% 2 e - Mephitic Cloud Conj/Pois/Air 9% N/A 24% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Dadbod the Djinni Hedge Wizard. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found two transporters. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ############# #.#~≈≈≈≈≈≈≈.... #.≈≈≈≈≈~~≈≈≈≈~# ..~≈≈~~.~~≈≈≈≈~ ##~≈.~.©.~≈≈≈≈≈ ..≈.≈..@⌠~≈≈≈≈≈ ...≈≈~.©.~≈≈≈~≈ ..≈≈≈≈~.~≈≈≈~.~ ..≈≈≈≈≈~≈≈≈~.©. ..≈≈≈≈≈≈≈≈≈~⌠>. ..#≈≈≈≈≈≈≈≈~.©. . ##~≈≈≈≈≈≈~~.~ #.##≈≈≈≈≈~~≈ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dadbod the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Dadbod set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, minmay_misc_feat_more_columns, corexii_item_surrounded_by_moat