Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 3076928235877668123 16 Dagodon the Magician (level 2, -1/21 HPs) Began as a Djinni Necromancer on Apr 21, 2023. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:07:44 (889 turns). Dagodon the Magician (Djinni Necromancer) Turns: 889, Time: 00:07:45 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 75% Gold: 36 EV: 12 Int: 16 God: SH: 0 Dex: 19 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn b - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, sense surroundings 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (left hand) Scrolls c - a scroll of teleportation {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 60% 1d7 3% 1 b - Vampiric Draining Necr 15% 2d7 11% 3 c - Animate Dead Necr 15% N/A 34% 4 d - Agony Necr 15% N/A 69% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You passively map a small area around you. You expend health (3 HP) to strengthen your wands. Message History You see here a +0 short sword. You see here a +0 dagger. You see here a +0 dagger. There is an open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. Found a robe. There is a stone staircase leading up here. An adder comes into view. The adder hisses angrily. You see here a +0 robe. You closely miss the adder. The adder misses you. You closely miss the adder. The adder bites you but does no damage. You hit the adder but do no damage. The adder barely misses you. The adder bites you. You closely miss the adder. The adder bites you but does no damage. You barely miss the adder. The adder bites you but does no damage. You hit the adder but do no damage. The adder bites you. x2 You closely miss the adder. The adder bites you. You hit the adder but do no damage. The adder bites you. You hit the adder but do no damage. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - adder Aim: an adder (chance to affect: 79%) The adder writhes in agony. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel a strange attunement to the structure of the dungeons. You feel your magical essence link to the dungeon's wands. You feel weaker. You feel stronger. The adder barely misses you. You don't have enough health to cast this spell. You don't have enough health to cast this spell. The adder attacks as you move away! The adder bites you. You die... , , * ** * , , ...############# ......S@[.....<# ##.###########.# #.# * ** #.#* , , , ... , * *#.# #.# * #.# * You could see an adder. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 goblins (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dagodon the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Dagodon set off with the following spells memorised: | Necrotise, Vampiric Draining, Animate Dead, Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 222 | D:1 | Found Ewkiefil's Antique Weapon Emporium. 282 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 887 | D:2 | HP: 1/21 [adder (3)] 888 | D:2 | Gained mutation: You passively map a small area around you. | [potion of mutation] 888 | D:2 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 888 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 888 | D:2 | Lost mutation: You are weak. (Str -2) [potion of mutation] 889 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_shops, shop_statue D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove, minmay_misc_feat_x, minmay_statues_item, corexii_shack, uniq_jessica, uniq_sigmund Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Necrotise || 26 Use: Potion || 3 Armor: Robe || 5 Dodge: Dodged || 10