Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6388481260673375566 0 Dalurkar the Chiller (level 1, -1/15 HPs) Began as a Naga Wanderer on Aug 11, 2024. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (132 turns). Dalurkar the Chiller (Naga Wanderer) Turns: 132, Time: 00:01:07 Health: -1/15 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 1/2 EV: 9 Int: 14 God: Gold: 9 SH: 0 Dex: 9 Spells: 0/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois + d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slow A: AC +0, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of curing Skills: + Level 3.0 Stealth + Level 1.0 Spellcasting + Level 3.0 Fire Magic + Level 4.0 Ice Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 14% 1 b - Freeze Ice 44% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 22% 1d4 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Inner Flame Hex/Fire 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +0) You have supernaturally acute eyesight. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History The bat hits you. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The bat closely misses you. The hobgoblin closely misses you. x2 You barely miss the hobgoblin. The hobgoblin is heavily wounded. The bat barely misses you. The bat hits you but does no damage. The bat completely misses you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The bat hits you but does no damage. The bat hits you. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin barely misses you. The bat hits you. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (heavily wounded) You freeze the hobgoblin. The hobgoblin is severely wounded. The bat hits you but does no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The bat hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You closely miss the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin barely misses you. The hobgoblin hits you. You die... #.......#### #.. ###....##.# ... ..#.#.###.# #.###.#....##.# # ......#....##.# #. #.##..#....##.# #.. #b##..#.#.##..# # ###...#.##..#.......#### .....:g@...............+ ###.........###.....#### ##.##.##.## ##.#.## # # ......# #.### ###.#### #.# #.# #.# #.# #.# #.# ##.## #...# You could see a hobgoblin and a bat. Vanquished Creatures (others) A foxfire (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Naga Wanderer began the quest for the Orb. 0 | D:1 | Dalurkar set off with the following items: a +0 club, a | potion of curing, a +0 robe, a +0 helmet; and the following | spells available to memorise: Freeze, Foxfire, Ensorcelled | Hibernation, Frozen Ramparts, Inner Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Foxfire 4 | D:1 | Learned a level 1 spell: Freeze 132 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_loops_corners, serial_shops, shop, nicolae_shop_mannequins, nicolae_shop_trees, shop, ebering_dispersal_statue_hall Action || total ---------------------------++------- Melee: Club || 12 Cast: Freeze || 1 Foxfire || 1 Armour: Robe || 21 Dodge: Dodged || 10