Dungeon Crawl Stone Soup version 0.33-a0-640-g717b6cd007 (webtiles) character file. Game seed: 14739612243768206533 236 Dalurkar the Conjurer (level 5, -7/39 HPs) Began as a Demigod Conjurer on Jan 5, 2025. Mangled by Edmund ... wielding a +3 flail of protection (16 damage) ... on level 4 of the Dungeon. The game lasted 00:11:40 (3223 turns). Dalurkar the Conjurer (Demigod Conjurer) Turns: 3223, Time: 00:11:41 Health: -7/39 AC: 1 Str: 8 XL: 5 Next: 47% Magic: 10/17 EV: 11 Int: 26 God: Gold: 149 SH: 0 Dex: 7 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... p - amulet of Symmetry {Regen+ MP+5 Int+2 Dex-5 Stlth+} Stlth +++ (no ring) HPRegen 1.06/turn (no ring) MPRegen 0.15/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Missiles c - 5 atropa-tipped darts Armour a - a +0 robe e - a +0 pair of boots (worn) q - the +0 leather armour "Wygap" {*Slow rElec rN++ Int+3} (You found it on level 4 of the Dungeon) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Jewellery p - the amulet of Symmetry (around neck) {Regen+ MP+5 Int+2 Dex-5 Stlth+} (You found it on level 4 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Wands o - a wand of flame (18) Scrolls h - 3 scrolls of identify {unknown} i - a scroll of blinking {unknown} j - a scroll of noise {unknown} m - a scroll of teleportation {unknown} Potions b - 2 potions of heal wounds {unknown} d - a potion of resistance {unknown} f - 2 potions of haste {unknown} g - a potion of invisibility {unknown} k - 2 potions of lignification {unknown} l - a potion of brilliance {unknown} n - a potion of attraction {unknown} Skills: + Level 0.6 Fighting + Level 2.3 Dodging + Level 2.5 Stealth + Level 0.9 Unarmed Combat + Level 2.8 Spellcasting + Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 17% 3d6 10% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 1% N/A 67% 4 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 95% 5 Summon Mana Viper Hex/Summ 3% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:1 [ D:2 * Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You stop channelling your searing ray. You now have 149 gold pieces (gained 14). You see here a hobgoblin corpse. You see here a hobgoblin corpse. An orc comes into view. It is wielding a +0 hand axe. Found a book of Spatial Translocations. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe (79% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The searing ray misses the orc. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. You start resting. An orc is nearby! Found a grey potion. Edmund shouts! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Edmund, wielding a +3 flail of protection and wearing a +0 leather armour (79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund. Edmund is lightly wounded. The searing ray hits Edmund! Edmund is moderately wounded. Edmund hits you with a +3 flail of protection! The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +3 flail of protection! Edmund hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * Edmund hits you with a +3 flail of protection! You die... Edmund whines, "They better pay attention to me now!" #.....##.#####....... ####'#....<.......... #.#...#.###....... #.....#...+...#### #..########...### ##>...)....†.....# #.......########... #........... ... #.@@####..... .. #........###.. . #........# # #.:......# #....!...# ######.#... .###. .. You could see Edmund. Vanquished Creatures A bombardier beetle (D:4) An orc priest (D:3) An orc wizard (D:4) 4 adders 5 gnolls A dart slug (D:3) 6 orcs 4 bats 6 endoplasms 7 goblins 8 hobgoblins 4 quokkas 2 ball pythons (D:2) 2 frilled lizards 5 kobolds A rat (D:1) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 377 | D:1 | You fall into a shaft and drop 1 floor! 630 | D:1 | Found Qiuhesipn's Antique Armour Shop. 639 | D:1 | Reached skill level 4 in Conjurations 639 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 642 | D:1 | Learned a level 2 spell: Searing Ray 777 | D:1 | Got the Precepts of Omens and the Glacier 1248 | D:1 | Reached XP level 3. HP: 11/26 MP: 0/8 1349 | D:2 | Found Jojat's General Store. 1667 | D:2 | Reached XP level 4. HP: 7/33 MP: 4/10 2325 | D:3 | Reached skill level 5 in Conjurations 2660 | D:3 | Reached XP level 5. HP: 39/39 MP: 5/11 3044 | D:4 | Identified the amulet of Symmetry {Regen+ MP+5 Int+2 Dex-5 | Stlth+} 3104 | D:4 | Noticed Edmund 3171 | D:4 | Identified the +0 leather armour "Wygap" {*Slow rElec rN++ | Int+3} 3223 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_corners, serial_shops, nicolae_shop_dealshenge, minmay_domino_4 D:2: layout_rooms, ebering_ecumenical_altar_box, serial_shops, shop D:3: layout_loops_ring, mainiacjoe_overflow_24_doors, serial_shops, shop D:4: layout_basic, lemuel_doored_altar, mainiacjoe_overflow_alcove_2, serial_shops, shop, minmay_misc_feat_x, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.2 Spellcasting | 2 | 2.8 Stealth | 2 | 2.5 Dodging | 2 | 2.3 Fighting | | 0.6 Unarmed Combat | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | 17 || 38 Cast: Magic Dart | 16 | || 16 Searing Ray | 23 | 22 || 45 Use: Potion | 1 | || 1 Armour: Robe | 56 | 10 || 66 Skin | | 5 || 5 Dodge: Dodged | 42 | 12 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3222 | 3204 | 18 | 1313 | 971 | 4 | 805.5 | Dungeon | 3222 | 3204 | 18 | 1313 | 971 | 4 | 805.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1217 daAuts D:2: 919 daAuts D:3: 696 daAuts D:4: 389 daAuts