Dungeon Crawl Stone Soup version 0.33-a0-776-g802b72d441 (webtiles) character file. Game seed: 12543514581373373717 17 Dalurkar the Magician (level 2, -3/15 HPs) Began as a Deep Elf Hedge Wizard on Jan 20, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:22 (486 turns). Dalurkar the Magician (Deep Elf Hedge Wizard) Turns: 486, Time: 00:01:23 Health: -3/15 AC: 2 Str: 7 XL: 2 Next: 44% Magic: 7/10 EV: 11 Int: 18 God: Gold: 24 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls f - a scroll of fear {unknown} g - a scroll of poison {unknown} i - a scroll of summoning {unknown} Potions d - a potion of magic e - a potion of haste {unknown} h - a potion of mutation {unknown} Skills: + Level 0.1 Fighting + Level 0.4 Short Blades + Level 2.6 Dodging + Level 2.4 Stealth + Level 5.1 Spellcasting + Level 2.2 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 18% 2d8 12% 2 Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm quivers. You hit the endoplasm but do no damage. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. The endoplasm closely misses you. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #. .. #.#.. #.#.##.#.# #......#.# # .. # #...##.#.### ## ...#.#...##.(... .. .......J>##...# ... .......@......# #.. # ...#.#...##...# #. .# #.#.#........# ....####+##.#.#...##.######.# .#..#.....#.#.#.............# ....#.....#.#.#...#..#####..# .##.+)........#.#.#..##### ##..#.....#.#.)..[......... ....#.....#.###......#####. You could see an endoplasm. Vanquished Creatures A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 163 | D:1 | Found Viext's Antique Weapon Shop. 214 | D:1 | Reached XP level 2. HP: 5/15 MP: 5/9 289 | D:1 | Reached skill level 5 in Spellcasting 486 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_basic, dreamdust_ecumenical_altar_grove, serial_shops, shop, minmay_tetromino_s4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.1 Fighting | | 0.1 Short Blades | | 0.4 Dodging | | 2.6 Stealth | | 2.4 Conjurations | | 2.2 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 55 Cast: Magic Dart || 12 Stab: Sleeping || 3 Armour: Robe || 28 Dodge: Dodged || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 485 | 485 | 0 | 53 | 273 | 1 | 485.0 | Dungeon | 485 | 485 | 0 | 53 | 273 | 1 | 485.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 485 daAuts