Dungeon Crawl Stone Soup version 0.33-a0-1060-g22bb8dc075 (webtiles) character file. Game seed: 765799316148077940 35 Dalurkar the Vexing (level 3, 16/16 HPs) Began as a Felid Enchanter on Mar 7, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:57 (1002 turns). Dalurkar the Vexing (Felid Enchanter) Turns: 1002, Time: 00:01:57 Health: 16/16 AC: 1 Str: 4 XL: 3 Next: 16% Magic: 7/7 EV: 17 Int: 18 God: Gold: 42 SH: 0 Dex: 18 Spells: 4/6 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth +++ HPRegen 0.22/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Scrolls c - a scroll of enchant armour {unknown} d - 2 scrolls of fog {unknown} e - a scroll of poison {unknown} h - a scroll of immolation {unknown} Potions a - 2 potions of invisibility b - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} g - a potion of attraction {unknown} Skills: + Level 0.3 Fighting + Level 3.0 Dodging + Level 4.6 Stealth + Level 1.5 Unarmed Combat + Level 2.2 Spellcasting + Level 4.9 Hexes + Level 0.1 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 22% N/A 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Tukima's Dance Hex 19% N/A 7% 3 Dazzling Flash Hex/Fire 20% N/A 19% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you! You struggle to detach yourself from the web. The ribbon worm bites you. You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm barely misses you. Your magical contamination has completely faded away. You struggle to detach yourself from the web. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The web tears apart. The ribbon worm bites you. You scratch the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You barely miss the ribbon worm. You bite the ribbon worm. The ribbon worm is lightly wounded. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, chance to affect: 53%) The ribbon worm looks drowsy... You pounce on the unaware helpless ribbon worm! You claw the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm barely misses you. You scratch the ribbon worm. You bite the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... You rejoin the land of the living... Unknown command. Welcome back, Dalurkar the Felid Enchanter. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####### #.#.##### #.# #.##....# #.#.#.# #.# ##.##....#######.#...# #.# ..............†..###.##########.# ...##.......#####...............# #..##.............##.########.#.# #..##.............##.##.....#.#.# #...#.#)..........##.##.#........ ##..#.#..÷......@.##.##.#.#.#.#.# #..........#...#.##.##.#.#.#.#.. ##...........#.#.##.##.#.#.#.#.. ###.#...#÷..#.#.##.(..#.#.#.#.. #.#.......###.#######.#.#.#.. #.#.#.#.................#.#.. #.#.#.#.#......######.###.#.. #.#...#.#......# #.# #.. #.#####.#......# #[# #.. There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 ball pythons 3 bats 3 endoplasms A giant cockroach (D:1) 3 hobgoblins A quokka (D:2) A frilled lizard (D:1) A goblin (D:2) 5 kobolds 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 192 | D:1 | Reached XP level 2. HP: 13/13 MP: 6/6 323 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 687 | D:2 | Found a stormy altar of Qazlal. 927 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 999 | D:2 | Slain by a ribbon worm 999 | D:2 | Lost a life (0 lives remaining) 1002 | D:2 | Upgraded the game from 0.33-a0-1053-gd93d3284e2 to | 0.33-a0-1060-g22bb8dc075 1002 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_t, chequers_mini_garden, hex_medium, minmay_misc_feat_alley, patterned_corridor D:2: layout_basic, basic_altar, ebering_ecumenical_altar_box Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | | 0.3 Stealth | | 4.6 Unarmed Combat | | 1.5 Spellcasting | | 2.2 Hexes | | 4.9 Ice Magic | | 0.1 Action || total ---------------------------++------- Melee: Unarmed || 69 Bite || 7 Cast: Ensorcelled Hiber || 16 Stab: Sleeping || 17 Armour: Skin || 30 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1000 | 1000 | 0 | 83 | 674 | 2 | 500.0 | Dungeon | 1000 | 1000 | 0 | 83 | 674 | 2 | 500.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 668 daAuts D:2: 332 daAuts