Dungeon Crawl Stone Soup version 0.33-a0-1084-g778f541198 (webtiles) character file. Game seed: 8064644036559563863 21 Dalurkar the Grave Robber (level 2, -2/19 HPs) Began as a Mummy Necromancer on Mar 13, 2025. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 1 of the Dungeon. The game lasted 00:02:47 (443 turns). Dalurkar the Grave Robber (Mummy Necromancer) Turns: 443, Time: 00:02:48 Health: -2/19 AC: 2 Str: 11 XL: 2 Next: 65% Magic: 5/6 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 4.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 36% 4 Curse of Agony Necr 21% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: a frilled lizard (chance to affect: 67%) You feel a surge of power! You miscast Soul Splinter. You are very lightly contaminated with residual magic. Nothing appears to happen. The frilled lizard misses you. Your soul wisp touches the frilled lizard. The frilled lizard dies! No target in view! Your magical contamination has completely faded away. You open the door. A gnoll and a hobgoblin come into view. Your soul wisp disappears in a puff of smoke! Found a runed robe. There are monsters nearby! There are monsters nearby! There are monsters nearby! Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (asleep, chance to affect: 58%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll shouts! The hobgoblin barely misses your soul wisp. The gnoll hits you with a +0 flail. Your soul wisp barely misses the gnoll. There is an open door here. You hit the gnoll. The gnoll is moderately wounded. The hobgoblin misses your soul wisp. The gnoll closely misses you. Your soul wisp touches the gnoll. You hit the gnoll. The gnoll is heavily wounded. The hobgoblin misses your soul wisp. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your soul wisp touches the gnoll. You closely miss the gnoll. The gnoll is severely wounded. The hobgoblin misses your soul wisp. The gnoll hits you with a +0 flail! You die... ..######### #.#.#.......# #.#.#.#####.# #[#.#.###.#.# #.#.#.....#.# #g#.#####.#.# #*#.# #.#.# ##. #g#.#####.#.### ### #...####@#.......†...# ... #...........####.#.#.# ... +.....†>....'......#.# ### #...........####.###.# ####### #...........# #.# #.# ......# #...........# #.# #.# ......# #...........# #.# #.# ......# #...###.###+####.# #.# ......# #### #...........# #.# You could see a gnoll (weak, ally target, soul-splintered), a hobgoblin and a friendly soul wisp (summoned). Vanquished Creatures A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 11 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 105 | D:1 | Reached XP level 2. HP: 4/19 MP: 1/5 443 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.1 Stealth | 2 | 2.0 Dodging | | 1.9 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 46 Cast: Soul Splinter || 17 Armour: Robe || 30 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 443 | 443 | 0 | 61 | 237 | 1 | 443.0 | Dungeon | 443 | 443 | 0 | 61 | 237 | 1 | 443.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 443 daAuts