Dungeon Crawl Stone Soup version 0.33-a0-1118-g28f6e29f1b (webtiles) character file. Game seed: 15738504511063548211 885 Dalurkar the Magician (level 8, -4/50 HPs) Began as a Djinni Conjurer on Mar 22, 2025. Was a Follower of Elyvilon. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:11:35 (4090 turns). Dalurkar the Magician (Djinni Conjurer) Turns: 4090, Time: 00:11:36 Health: -4/50 AC: 7 Str: 6 XL: 8 Next: 26% Gold: 156 EV: 8 Int: 22 God: Elyvilon [*.....] SH: 5 Dex: 12 rFire + + + r - +6 dagger (flame) rCold x . . (no offhand) rNeg . . . s - +2 ring mail {rF+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet of reflection Will ..... (no ring) Stlth + (no ring) HPRegen 0.28/turn %: reflection, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Purification You were on level 4 of the Dungeon. You worshipped Elyvilon. Elyvilon was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons j - a +0 scythe r - a +6 dagger of flaming (weapon) Armour k - a +0 robe s - a +2 ring mail of fire resistance (worn) Jewellery b - an amulet of reflection (worn) Wands m - a wand of warping (6) Scrolls c - 5 scrolls of identify {unknown} e - 2 scrolls of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} i - a scroll of revelation {unknown} p - a scroll of noise {unknown} q - a scroll of enchant armour {unknown} Potions a - a potion of cancellation {unknown} d - a potion of haste {unknown} f - a potion of curing {unknown} g - a potion of attraction {unknown} l - a potion of magic {unknown} n - a potion of enlightenment o - a potion of mutation {unknown} Skills: + Level 1.1 Short Blades + Level 1.3 Armour - Level 2.3 Dodging - Level 1.7 Stealth - Level 7.2 Spellcasting - Level 7.2 Conjurations - Level 7.2 Hexes - Level 7.2 Summonings - Level 7.2 Necromancy - Level 7.2 Translocations - Level 7.2 Forgecraft - Level 7.2 Fire Magic - Level 7.2 Ice Magic - Level 7.2 Air Magic - Level 7.2 Earth Magic - Level 7.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 2% 2 c - Fulminant Prism Conj/Alch 19% 3d11 16% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Lesser Beckoning Tloc 78% N/A 2% 2 g - Fugue of the Fallen Necr 39% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Ru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Armour skill increases to level 1! You start resting. You stop channelling your searing ray. You start resting. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! You hear a shout! An ogre is nearby! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You see here 8 gold pieces. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ogre barely misses you. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre barely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is severely wounded. * * * LOW HITPOINT WARNING * * * The ogre hits you but does no damage. The searing ray hits the ogre! The ogre is almost dead. * * * LOW HITPOINT WARNING * * * The ogre hits you with a +0 giant spiked club! You die... ..#.......## #÷.## ..'........####.###### ..###....#)..........# ####..†....$.....# ##............# ####......†.....# #...............# #......O....[...# #......@..>.....# #####...........# #............. #.##########.. #.# #.# #. You could see an ogre. Vanquished Creatures Sigmund (D:2) Duvessa (D:4) An ice beast (D:4) Dowan (D:4) A howler monkey (D:4) An orc priest (D:3) 2 gnoll boudas A hound (D:4) Terence (D:2) 3 iguanas (D:4) Natasha (thrice) (D:2) An orc wizard (D:3) 6 gnolls 3 dart slugs 2 orcs (D:3) 6 endoplasms 5 giant cockroaches 9 goblins 13 hobgoblins 9 kobolds 9 quokkas 5 ball pythons 5 bats 3 frilled lizards 6 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dalurkar the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Dalurkar set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 206 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 489 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 489 | D:1 | Learned a level 1 spell: Shock 1225 | D:2 | Noticed Natasha 1230 | D:2 | Killed Natasha 1231 | D:2 | Reached XP level 4. HP: 9/31 MP: 0/0 1407 | D:2 | Noticed Natasha 1420 | D:2 | Killed Natasha 1455 | D:2 | Noticed Sigmund 1464 | D:2 | Killed Sigmund 1465 | D:2 | Reached skill level 5 in Spellcasting 1465 | D:2 | Reached skill level 5 in Conjurations 1465 | D:2 | Reached skill level 5 in Hexes 1465 | D:2 | Reached skill level 5 in Summonings 1465 | D:2 | Reached skill level 5 in Necromancy 1465 | D:2 | Reached skill level 5 in Translocations 1465 | D:2 | Reached skill level 5 in Forgecraft 1465 | D:2 | Reached skill level 5 in Fire Magic 1465 | D:2 | Reached skill level 5 in Ice Magic 1465 | D:2 | Reached skill level 5 in Air Magic 1465 | D:2 | Reached skill level 5 in Earth Magic 1465 | D:2 | Reached skill level 5 in Alchemy 1465 | D:2 | Reached XP level 5. HP: 23/35 MP: 0/0 1465 | D:2 | Learned a level 2 spell: Lesser Beckoning 1465 | D:2 | Reached XP level 6. HP: 27/40 MP: 0/0 1667 | D:2 | Noticed Terence 1677 | D:2 | Killed Terence 1740 | D:2 | Noticed Natasha 1745 | D:2 | Killed Natasha 2461 | D:3 | Found a sacrificial altar of Ru. 2462 | D:3 | Found a white marble altar of Elyvilon. 2535 | D:3 | Became a worshipper of Elyvilon the Healer 2611 | D:3 | Reached XP level 7. HP: 28/45 MP: 0/0 2611 | D:3 | Learned a level 3 spell: Fugue of the Fallen 3735 | D:4 | Reached * piety under Elyvilon 3736 | D:4 | Noticed Duvessa 3737 | D:4 | Noticed Dowan 3754 | D:4 | Killed Duvessa 3758 | D:4 | Killed Dowan 3759 | D:4 | Reached XP level 8. HP: 1/50 MP: 0/0 4066 | D:4 | Reached skill level 1 in Short Blades 4066 | D:4 | Reached skill level 1 in Armour 4090 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic, minmay_quantized D:2: layout_basic, chequers_serial_rivers_large_b, kennysheep_generic_room_16, uniq_natasha, uniq_sigmund, uniq_terence D:3: layout_basic, grunt_temple_overflow_open, minmay_misc_feat_iff D:4: layout_basic, palyth_stone_intersect, uniq_grinder, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 7 | 7.2 Conjurations | 4 5 6 7 | 7.2 Hexes | 4 5 6 7 | 7.2 Summonings | 4 5 6 7 | 7.2 Necromancy | 4 5 6 7 | 7.2 Translocations | 4 5 6 7 | 7.2 Forgecraft | 4 5 6 7 | 7.2 Fire Magic | 4 5 6 7 | 7.2 Ice Magic | 4 5 6 7 | 7.2 Air Magic | 4 5 6 7 | 7.2 Earth Magic | 4 5 6 7 | 7.2 Alchemy | 4 5 6 7 | 7.2 Short Blades | 1 | 1.1 Armour | 1 | 1.3 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 20 | | || 20 Punch | 1 | | || 1 Halberd | | 5 | 38 || 43 Dagger | | | 9 || 9 Cast: Magic Dart | 40 | | || 40 Shock | 32 | 64 | 23 || 119 Searing Ray | | 9 | 16 || 25 Iskenderun's Myst | | | 3 || 3 Fulminant Prism | | | 1 || 1 Use: Potion | | | 1 || 1 Stab: Sleeping | | | 1 || 1 Armour: Robe | 23 | 13 | 33 || 69 Ring mail | | | 7 || 7 Dodge: Dodged | 26 | 6 | 42 || 74 Block: Other | 4 | 2 | 22 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4121 | 4020 | 101 | 797 | 2520 | 4 | 1030.2 | Dungeon | 4121 | 4020 | 101 | 797 | 2520 | 4 | 1030.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1220 daAuts D:1: 1176 daAuts D:2: 1029 daAuts D:4: 695 daAuts