Seeded DCSS version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 13684639508580989815 (custom seed) Danienth the Purveyor of Pain (Human Necromancer) Turns: 1348, Time: 00:04:19 Health: 24/24 AC: 2 Str: 8 XL: 3 Next: 5% Magic: 6/6 EV: 12 Int: 17 God: Kikubaaqudgha [......] Gold: 75 SH: 0 Dex: 13 Spells: 2/6 levels left rFire . . . b - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion You are on level 2 of the Dungeon. You worship Kikubaaqudgha. Kikubaaqudgha is noncommittal. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 75 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Missiles f - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible (left hand) Scrolls c - 2 scrolls labelled NIQEANINYGO d - a scroll labelled JUODDEDE UNU Potions e - a ruby potion h - a fizzy brown potion Skills: + Level 0.0 Fighting + Level 0.0 Maces & Flails + Level 2.3 Dodging + Level 2.4 Stealth - Level 2.3 Spellcasting - Level 4.1 Necromancy You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 3% 1 b - Vampiric Draining Necr 16% 2d7 10% 3 Your spell library contains the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 16% N/A 32% 4 Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Message History The dead are flying! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Search for what [? for help]? . Your hobgoblin skeleton crumbles into dust! There is a stone staircase leading up here. There is an ancient bone altar of Kikubaaqudgha here. You see here a +0 club. b - a +0 club b - a +0 club (weapon) This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x2 Your bat skeleton crumbles into dust! You continue memorising. You finish memorising. Spell assigned to 'b'. An endoplasm comes into view. The helpless endoplasm fails to defend itself. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. The endoplasm closely misses you. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (moderately wounded, chance to affect: 86%) The endoplasm writhes in agony. You kill the endoplasm! Kikubaaqudgha accepts your kill. HP restored. h - a fizzy brown potion A jelly comes into view. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) #.......##.##...#####.#........ #.......##.##...# #.##....... #...............# #.# ......# #..........##...# ##.#.##.##.##...#####. #...##.##.###........ #.####.##.# #.#####.. #.# #.##.###.#####..# ### #.##.....@....... #.##...........J# #.##..##.####...# #.. #.# ..# #. ... . # #### You can see a jelly (wandering). Vanquished Creatures 2 bats 3 endoplasms A goblin (D:2) 3 hobgoblins (D:2) A jackal (D:2) 2 quokkas (D:1) 2 ball pythons 3 frilled lizards (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A rat (D:2) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danienth the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 417 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1001 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1058 | D:2 | Became a worshipper of Kikubaaqudgha 1209 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1240 | D:2 | Learned a level 3 spell: Vampiric Draining Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 4 Cast: Necrotise || 31 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 19 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1348 | 1192 | 156 | 0 | 1053 | 2 | 674.0 | Dungeon | 1348 | 1192 | 156 | 0 | 1053 | 2 | 674.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1001 daAuts D:2: 347 daAuts