Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 2279814052944370760 119 Danteric the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 8, 2024. Incinerated by a bombardier beetle (6 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:06:09 (1882 turns). Danteric the Conjurer (Deep Elf Conjurer) Turns: 1882, Time: 00:06:09 Health: 0/24 AC: 6 Str: 4 XL: 4 Next: 74% Magic: 1/10 EV: 11 Int: 25 God: Gold: 172 SH: 0 Dex: 13 Spells: 6/11 levels left rFire . . . k - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois + h - +1 hat rElec . i - +0 cloak rCorr + (no gloves) SInv . l - +1 pair of boots Will ..... (no amulet) Stlth + d - ring of poison resistance HPRegen 0.24/turn e - ring of resist corrosion MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration, low MP 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 172 gold pieces. Inventory: Hand Weapons c - a +0 club k - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) h - a +1 hat (worn) i - a +0 cloak (worn) l - a +1 pair of boots (worn) Jewellery d - a ring of poison resistance (left hand) e - a ring of resist corrosion (right hand) Scrolls g - a scroll of amnesia m - a scroll of blinking {unknown} n - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of lignification j - a potion of berserk rage {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Maces & Flails + Level 2.8 Dodging + Level 3.0 Stealth + Level 4.3 Spellcasting + Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Call Imp Summ 10% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 13% 2 Mercury Vapours Alch/Air 10% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your magical capacity is very low. (-20% MP) Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is lightly wounded. The liquid fire burns you! Your magical contamination has completely faded away. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (lightly wounded, 88% to hit) The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! Your Stealth skill increases to level 3! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You are on fire! You are on fire! The liquid fire burns you! You die... #.####.# #.# #......# #.# #.####.####.# ####.##...# #....##.### ##.#<##.# #....##.# #######.# #@.....# #.###### # # ##†# ....#.#..#.###. #............... #.#.###.###<##.# ... .. ....# ... ...... ## There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 4 adders 3 dart slugs 2 ribbon worms (D:2) 5 endoplasms 3 giant cockroaches 4 goblins 3 hobgoblins 4 kobolds 3 quokkas 4 bats 2 frilled lizards 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danteric the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 10/15 MP: 0/8 184 | D:1 | Learned a level 2 spell: Searing Ray 326 | D:1 | Reached skill level 5 in Conjurations 407 | D:1 | Found a faded altar of an unknown god. 555 | D:1 | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 555 | D:1 | Gained mutation: Your magical capacity is very low. (-20% | MP) [potion of mutation] 813 | D:2 | Reached XP level 3. HP: 12/19 MP: 8/8 1290 | D:2 | Learned a level 2 spell: Call Imp 1421 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/9 1882 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_rooms, shapermc_ecumenical_altar_starsandcircs D:2: layout_loops_ring, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_shore_b, minivault_5 D:3: layout_basic, okawaru_trees_2, ebering_ghost_disaster_area, chequers_serial_rivers_room_a, chequers_garden Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 4 | 4.3 Stealth | 3 | 3.0 Fighting | | 0.2 Maces & Flails | | 0.3 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 35 | || 35 Quarterstaff | | 5 || 5 Cast: Magic Dart | 58 | 13 || 71 Searing Ray | 3 | 1 || 4 Use: Potion | 6 | || 6 Scroll | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 29 | 8 || 37 Dodge: Dodged | 27 | 10 || 37