Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17203169409823911595 0 Danteric the Apothecary (level 1, 0/15 HPs) Began as a Djinni Summoner on Oct 9, 2024. Slain by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (35 turns). Danteric the Apothecary (Djinni Summoner) Turns: 35, Time: 00:00:26 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 19 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of degeneration {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 14% N/A 38% 4 e - Summon Lightning Spi Summ/Air 14% 3d4 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 spear (ally target) Attack! Your bat closely misses the gnoll. Your bat hits the gnoll but does no damage. The gnoll barely misses your bat. Your bat closely misses the gnoll. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat barely misses the gnoll. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka disappears in a puff of smoke! Your bat hits the gnoll but does no damage. An endoplasm comes into view. Your bat hits the gnoll but does no damage. The gnoll misses you. You swap places. The endoplasm hits you. The gnoll barely misses you. You hit the gnoll but do no damage. Your bat hits the endoplasm. The gnoll hits you with a +0 spear. Your rat bites the gnoll but does no damage. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your bat hits the endoplasm but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your rat closely misses the gnoll. The gnoll hits your rat with a +0 spear! Your rat dies! Your rat's corpse disappears in a puff of smoke! Your bat hits the gnoll but does no damage. Your bat barely misses the gnoll. The endoplasm attacks as it pursues you! The endoplasm hits you. You die... #............. #............. #............. #.J#.......... #..#gb........ # #...........(. #....(..##... #.J....#..#. . #.@...#....# .. #.......#..#... #......#....# #......#....# #......<....# #.#..........# #..#.........#... #..#.........# . #...#.......#... You could see a gnoll (ally target), 2 endoplasms and a friendly bat (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danteric the Djinni Summoner began the quest for the Orb. 0 | D:1 | Danteric set off with the following spells memorised: | Summon Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 35 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_lined_corner, infiniplex_forest_lined_room_, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, infiniplex_forest_clump_C Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 3 Armour: Robe || 4 Dodge: Dodged || 2